Category: games
If you’re looking for my samples folder, it’s here.
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How Are Games Changing SF Literature?
Walking into any bookshop, the science-fiction section seen, from a distance, is healthy; an island of colour and variety amidst the sad faces of the ‘misery memoirs’, the black and bone of the ‘Dark Romance’, and the silver-backed Penguin classics. Yet, get closer, and there’s something strange. The colour comes in bursts, great streaks of…
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Interview with Björn Jeffrey, CEO of Toca Boca
This interview with Toca Boca’s CEO Björn Jeffrey was conducted for a feature for BT.com.
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Le Pied Du Infant
It’s been a while. Back at university, we were the scourge of the common room – by which I mean that we were good for beating people and not much else. And even that only at table football. There was a core of around eight in our year. The socially-awkward, those tempted by easy victories…
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Interview: Paul Dean and Simon Roth on Maia.
You were one of the early, shock Kickstarter successes. How much pressure are you feeling from that? Paul: Personally, it’s a feeling of considerable obligation. There’s always the awareness that people have already paid you, that they’ve invested up front, and now it’s your job to justify that financial faith they’ve put in you. And…
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Writing Pandora
As we know, I was lucky enough to get to write a game, Pandora: First Contact. It launched last week and is doing relatively well, as I understand it. It’s unlikely this is its full audience either, given the parallel console nonsense. And, as I don’t want to steal Slitherine’s thunder I won’t go into…