Another ancient article recovered from the corpse of Edge Online. It would have been sad for the Khazars to disappear again… There’s a scene in Groundhog Day where Phil Connors endlessly attempts to save the life of a homeless old duffer. In my games of Crusader Kings II, Isaac of the Khazars has a similarly deterministic […]
…and I’m still working on the feature at 4am. I miss the dawn I’m writing so hard, lightening paragraphs with sips of akavit. I roll into bed at 6.30am, next to a sleeptalking V, and doze off…
…”MARGARET” comes the cry, jolting us both awake.
A distant alien world. Tuesday.
Back in 2014, I contributed a list of the 100 most influential video games for a book called 10,000 Things You Need to Know: The Big Book of Lists in the UK. I’ve reproduced the list here.
As this week’s “Unthinkable” guest, Griliopoulos – the appointed “death” specialist of the duo – explains just why video games should be taken seriously. “Despite their problems, games are also educative,” he argues. “They can show us how to grieve, what the value of life is, how to prepare for our death and that of our friends, and when killing is a mercy.”
Virtual reality technology is an interface – a doorway into virtual worlds. We provide the platform that developers build those worlds on. But the distinction is important.