Category: development
If you’re looking for my samples folder, it’s here.
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The Making of… Alone In The Dark
How Frédérick Raynal made and lost his horror masterpiece – the first 3D PC game.
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Babysteps in Belief-Building
“The richness an enshrined contradiction gives to a belief system and world cannot be understated.”
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Game Writer Applications: Basics
Game narrative is insanely competitive which means microeconomics kick in. There’s an excess supply relative to demand, which pushes the price paid for an average service wayyy down. So do you really want to do this?
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Mass Effect preview – June 2006.
I wrote this preview of Mass Effect for all the global Official Xbox magazines way back in June 2006. Features interviews with Ray Muzyka, Greg Zeschuck, Casey Hudson, Steve Sims, Jonathan Cooper, Mike Trottier,
