Gladius Prime was known to Imperial scholars as a planet of archeological interest. During its colonization ancient relics were found, revealing hints of a shrouded past. But it was more than relics. Something awakened, an unspeakable horror from an ancient past, and the citizens of Gladius found themselves trapped in a terrible war for survival.
Gladius Prime was once a planet of peace. Now there is only war.
Warhammer 40,000: Gladius – Relics of War incorporates the dark, gothic, far future science-fantasy setting in ways never tried before. A brand new, deep storyline has been created to combine elements of 4X gameplay with a combat-focused system. The evolution of technology, construction of infrastructures and exploration of an unknown world, goes hand in hand with the management of military resources, including heroes with special abilities and mighty war machines.
Warhammer 40,000: Gladius has been designed to give four totally different gameplay experiences, depending on which factions players choose. Space Marines, Astra Militarum (aka Imperial Guard), Orks and Necrons each have dramatically different characteristics, both in how they develop and expand and in the way they fight. This gives the game virtually endless replay value and players the chance to play out the same experience in totally divergent ways.
In Warhammer 40,000: Gladius there is also the possibility to choose between playing solo or in multiplayer. The deep storyline was created from scratch to allow players to explore an entire world and lead the expansion of an empire from the ground up. The discovery of ancient artefacts and the custom-crafted quests will reveal the secrets of the planet and its mysterious history as the story progresses.
WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?
If you could upload all of your memories into a machine, would that machine be you? Is it possible we’re all already artificial intelligences, living inside a simulation?
These sound like questions from a philosophy class, but in fact they’re from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can’t test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.
Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:
1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to ‘philosophy games’.)
2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man’s Sky is a lie.)
3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.)
4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.)
5. What can you lose before you’re no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.)
6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.)
7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.)
8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.)
10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.)
11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)
RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to uncover the truth and retrieve his kidnapped brother under the guidance of a secretive hacker friend. Combine preternatural reflexes, augmented tools, and the arsenal of fallen foes to tear down and dismantle the corporate titans of virtuality dealers at HEAVEN.
We wrote and rewrote some elements of the game’s backstory.
In the ruins of the fallen Adal Empire, you awaken with a mysterious mask on your face, and faint recollections of an esoteric ceremony. Freeing you from hunger, thirst, and even death, the mask is the creation of the Guides, the rulers of these lands, who have placed you here to determine whether you are worthy of becoming part of the elite corps of Absolvers. As you wander these forsaken lands, encountering other Prospects like you, you will learn new combat styles, acquire weapons, gear and armour, and build a team of warriors with whom to fight side by side in Arenas of combat.
is an online multiplayer combat game where players are placed behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who will determine your worth in joining their elite corps of Absolvers.
Endless Space 2 is a Strategic Space Opera, featuring the compelling “just one more turn” gameplay, set in the mysterious Endless universe. As the leader of your civilization, will you impose your vision and build the greatest stellar empire?
We wrote an ARG for the launch of the game, based around an errant AI called Enfer.
Dawn of Andromeda is a pausable, real-time 4X space strategy game providing an accessible, fun and immersive experience, introducing fresh ideas to the genre. Build your empire, colonize new planets, interact with other factions and characters, research technologies and build great fleets.
Again, I had great fun writing the dialogues for this 4X. Does some really interesting things with a singleplayer campaign, too.
Gruesome deaths. Unsolved disappearances. A house that warps between the present day and 1958. Something inhuman in the attic. A 60-year-old mystery to be solved – if you can survive the experience.
The Mannequin is a first-person narrative horror game which blends terror with tragedy. Only you can uncover the truth about what really happened in this timelost London home, even as reality shifts around you and a malevolent entity – the silent, dead-eyed Mannequin – pursues you at every turn.
Burn every book. Kill every author.
Quote is a beautifully twisted action role-playing game about cleansing the world of knowledge.
You are the chief inquisitor of Bliss, God of Ignorance, sent to eradicate all wisdom, science and culture. Let nothing survive the purge.
Hunt down those who would impose the tyranny of knowledge upon the world. Destroy their works. Bludgeon the very thoughts from their wicked heads with a wide array of explosive combat powers.
Only you can bring forth an age of blissful ignorance. Only you can save the world from facts and truth.
Gear.Club is much more than a quick adrenaline rush; it is an authentic world of cars. Realistic driving experience, with fully simulated engines, powertrains, suspensions and aerodynamics. You will get to explore breathtaking settings and compete live with your online friends and foes through unlimited races, championships and events.
Gear.Club offers a full range of options for the cars. Players can collect, upgrade and customize some of the most gorgeous exotic vehicles in their performance shop and enjoy details including engine and interiors in full HD.
We wrote and edited the minimalist script for Eden Games’ latest racing game.
Inspired by the adventure and imagination that we love from classic science-fiction, No Man’s Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.
In No Man’s Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you’ll discover places and creatures that no other players have seen before – and perhaps never will again.
I did a small piece of writing for this – the dialogue and description for Nada, the dissident Korvax scientist, who thinks his universe is a simulation.