Archives: Projects
-
Warhammer 40,000: Battlesector
I wrote unit barks for the next DLC on this popular Warhammer strategy game.
-
Total War: Warhammer III: Forge of the Chaos Dwarves
I wrote on the Chaos Dwarf DLC for this strategy masterpiece from Creative Assembly. I contributed to barks, missions and VO, as well as the creation of the Chaos Dwarf language…
-
Endless Dungeon
I contributed to in-game barks, dialogue, item descriptions, lore drops and website texts, as well general editing of much of the in-game text.
-
In-development survival game
I was the Narrative Designer on this project from CI Games / Batfields.
-
Warhammer 40,000: Gladius – Relics of War
I was Lead Writer and Creative Director on this innovative 4X game set in the Warhammer 40,000 universe.
-
Ten Things Video Games Can Teach Us: (About Life, Philosophy and Everything)
WIth Jordan Erica Webber, I was the co-author of this book that explored philosophical issues through the prism of video games.
-
Absolver
I lead narrative design, wrote background lore, quest and faction creation for Sloclap’s inventive fighting game.
-
Endless Space 2 (ARG)
We wrote an ARG for the launch of Sega’s well-received sci-fi strategy sequel, in which the in-game character Enfer (an errant AI) broke into our world.
-
Dawn of Andromeda
I had great fun creating the faction design, diplomacy dialogue and flavour text for this Civilization-style turn-based strategy game.
-
Quote
Lead narrative designer and writer on this dystopian fantasy action-adventure. Work on this also included character creation, writing for voiceover and trailers. I also managed all the voice recording sessions.
-
Gear.Club
Quest dialogue, item and building descriptions, tutorial writing and English localisation for Eden Games’ driving sim.
-
No Man’s Sky
I helped write the main quest dialogue and characters for the launch of Hello Games’ space exploration game.
-
Pandora: First Contact
I did narrative design and all the writing for this 4x game with Proxy Studios. I wrote short fiction, dialogues, barks, item descriptions and created the backstory for the world and factions.