Category: interview
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Playing video games? No, I’m doing philosophy | The Irish Times
As this week’s “Unthinkable” guest, Griliopoulos – the appointed “death” specialist of the duo – explains just why video games should be taken seriously. “Despite their problems, games are also educative,” he argues. “They can show us how to grieve, what the value of life is, how to prepare for our death and that of…
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Sense of Adventure: Dave Gilbert, Wadjet Eye Games and The Shivah
Real-world religions are oddly absent from games. Whether it’s through fear or complacency, the mainstream part of our industry careful sidesteps controversy. If religion enters at all, it’s used as in God of War or El Shaddai, as a theme to be mined. Similarly, the liberal bent of most indies means that religion isn’t a…
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Beamdog: The Story So Far
Trent Oster might have founded Bioware and Beamdog, but if you went looking for him the best place to look wouldn’t be at a swanky hotel or on an exclusive beach or in a high-powered boardroom. No, you’d be best off heading to Edmonton, Canada, and travel down to the University district, where you’d probably…
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A Metric TON of my old Command & Conquer interviews
So, a long time ago, I wrote a retrospective for PC Gamer about Command & Conquer. Like a conscientious hack, I did a tonne of interviews with people who’d worked on the project – far more than I needed to, because it’s always fun to reminisce with your heroes.
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Interview: UFO creator Julian Gollop on UFO and XCOM.
I did this interview with Julian Gollop at GDC 2012 and it got put up on the PC Gamer website in several parts. The copyright reverted to me after six months, so here it is, in full.