Category: writing
If you’re looking for my samples folder, it’s here.
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Generation Proc – Maximum PC
A piece I did for Maximum Piece about how games have learned from art, music, and math—and how the world might learn from games. “And on the third day, God made the world. And He saw that it was quite crummy. And He then looked at the other worlds that He’d made, and thought, “They suck…
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Writing Pandora
As we know, I was lucky enough to get to write a game, Pandora: First Contact. It launched last week and is doing relatively well, as I understand it. It’s unlikely this is its full audience either, given the parallel console nonsense. And, as I don’t want to steal Slitherine’s thunder I won’t go into…
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On Pandora, Mars and making games.
There are these things we call games journalists – they’re funny creatures, all angst and acid, and they call themselves journalists, which these days has the connotation of news-discovery, which they rarely do, and truth-telling, which they mostly attempt, despite often having access to highly misleading sources. They also think of themselves as writers, because…
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Shogun 2: The Rise And Fall Of Reginald Samurai, Part 4
I wrote a long diary piece for RPS about Shogun: Total War – Fall of the Samurai. They published the first three parts (one, two and three) but I never finished the fourth piece, as I couldn’t finish the campaign, so it just faded out. Here it is, finished at last.
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Bloodwork
This isn’t science fiction but it feels like it. A white-haired old woman comes in. “About 70 of them,” she says “we’ll come back.” She leaves. The number ticks up, the beeper beeps twice. Most of the room just sits there. It’s hard to remember, but most people are used to just doing nothing. Just…