Category: writing

When people I’ve not seen for a while ask me ‘what are you working on right now?’, I give them this kind of glassy look that says ‘how long do you have?’ It’s this kind of look: //giphy.com/embed/13aSSyJaI5NkTm?html5=true This has been a hard, good year. Apart from coping with a new baby, I’ve probably worked for […]

A piece I did for Maximum Piece about how games have learned from art, music, and math—and how the world might learn from games. “And on the third day, God made the world. And He saw that it was quite crummy. And He then looked at the other worlds that He’d made, and thought, “They suck […]

As we know, I was lucky enough to get to write a game, Pandora: First Contact. It launched last week and is doing relatively well, as I understand it. It’s unlikely this is its full audience either, given the parallel console nonsense. And, as I don’t want to steal Slitherine’s thunder I won’t go into […]