A piece I did for Maximum Piece about how games have learned from art, music, and math—and how the world might learn from games.
“And on the third day, God made the world. And He saw that it was quite crummy. And He then looked at the other worlds that He’d made, and thought, “They suck a bit, too, infallible as I am.”
So He pondered for silent indefinites, as the void drifted tetchily on, waiting for time, space, gravity, bicycles, and all the other concomitants of virtue and vice. Eventually, He got a bit frustrated. “Balls to it all,” He thought, blasphemously. “handcrafting a universe is for losers. I’ll procedurally generate an infinity of them and just choose the best one.” And lo, that was the morning of the third day, and He saw that it was good. So He went and watched fractal zooms on Youtube for the rest of the week.”
Source: Generation Proc – Maximum PC