Category: games
If you’re looking for my samples folder, it’s here.
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Interview with Björn Jeffrey, CEO of Toca Boca
This interview with Toca Boca’s CEO Björn Jeffrey was conducted for a feature for BT.com.
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Le Pied Du Infant
It’s been a while. Back at university, we were the scourge of the common room – by which I mean that we were good for beating people and not much else. And even that only at table football. There was a core of around eight in our year. The socially-awkward, those tempted by easy victories…
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Interview: Paul Dean and Simon Roth on Maia.
You were one of the early, shock Kickstarter successes. How much pressure are you feeling from that? Paul: Personally, it’s a feeling of considerable obligation. There’s always the awareness that people have already paid you, that they’ve invested up front, and now it’s your job to justify that financial faith they’ve put in you. And…
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Writing Pandora
As we know, I was lucky enough to get to write a game, Pandora: First Contact. It launched last week and is doing relatively well, as I understand it. It’s unlikely this is its full audience either, given the parallel console nonsense. And, as I don’t want to steal Slitherine’s thunder I won’t go into…
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On Pandora, Mars and making games.
There are these things we call games journalists – they’re funny creatures, all angst and acid, and they call themselves journalists, which these days has the connotation of news-discovery, which they rarely do, and truth-telling, which they mostly attempt, despite often having access to highly misleading sources. They also think of themselves as writers, because…