Category: development
If you’re looking for my samples folder, it’s here.
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Interview: Bossa Studios' Founder Henrique Olifiers on Surgeon Simulator 2013
This interview was for an Edge Online piece, which was forgotten about many moons ago, in November 2013. It’s an interview with Bossa Studio’s founder Henrique Olifiers.
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A Basic Marketing and PR plan for Indies.
Nowadays, I’m mainly a writer, designer and journalist. But I spent three years in video games PR, working for Warner Bros, Disney, NCsoft, Paramount, Ubisoft, IGN, Philips, Rising Star, Game City, The Toy Fair, 1C Games, Irrational Games, 505 Games and a ton more. Here’s a basic media campaign for an indie developer.
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Interview with Björn Jeffrey, CEO of Toca Boca
This interview with Toca Boca’s CEO Björn Jeffrey was conducted for a feature for BT.com.
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Interview: Paul Dean and Simon Roth on Maia.
You were one of the early, shock Kickstarter successes. How much pressure are you feeling from that? Paul: Personally, it’s a feeling of considerable obligation. There’s always the awareness that people have already paid you, that they’ve invested up front, and now it’s your job to justify that financial faith they’ve put in you. And…
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Writing Pandora
As we know, I was lucky enough to get to write a game, Pandora: First Contact. It launched last week and is doing relatively well, as I understand it. It’s unlikely this is its full audience either, given the parallel console nonsense. And, as I don’t want to steal Slitherine’s thunder I won’t go into…