Category: work

Nowadays, I’m mainly a writer, designer and journalist. But I spent three years in video games PR, working for Warner Bros, Disney, NCsoft, Paramount, Ubisoft, IGN, Philips, Rising Star, Game City, The Toy Fair, 1C Games, Irrational Games, 505 Games and a ton more. Here’s a basic media campaign for an indie developer.

Some cities have a larger literary presence than tangible. Paris balances the two. London weighs towards the real, rather than the page. But Berlin, for me especially, is a city explored first in media, only peripherally in the real. Mr Norris Changes Trains, The Spy Who Came In From The Cold gave me a sense […]

The end of last year was the lowest point of my life so far (and it was almost entirely my fault, sorry M), but set this year up perfectly for a single golden question; could I survive and thrive as a freelance writer?

The braggadocio-saturated answer was, thankfully, ‘yes, you cowardly arse; why didn’t you do this five years ago?’

It was when the morbidly-obese man’s armpit started sweating on my shoulder, as the Armenian driver hurled the minibusload of LA entrants around the corners of downtown, that I realised my hands were aching fit to burst. ‘That would be from all the hand-wringing’ I thought, ‘which would be a natural lead into a flas…’

FLASHBACK

I’m sat in the plane. I’m going to be deported

To The Tune Of: Tom Robinson Band – Glad To Be Gay Again, this was a think-piece for a magazine that didn’t get used. The hypothetical situation was a game is about to released with a gay lead character; do you think that game would stand a chance at retail? If not, why not? If […]