Category: work
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There’s nice.
“…a fascinating trip through the philosophical canon, showing how games illustrate key existential questions.”
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Motorbikes and teamwork in Homefront's Resistance mode – PC Gamer
Fun! I’m doing a wheelie down a ruined high street at high speed, totally unable to tell where I’m going, while heavily armed North Koreans spray machine gun fire at me. This is the best motorcycle game I’ve ever played and it’s not a motorcycle game. I drop my iron steed out of the wheelie just…
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A Basic Marketing and PR plan for Indies.
Nowadays, I’m mainly a writer, designer and journalist. But I spent three years in video games PR, working for Warner Bros, Disney, NCsoft, Paramount, Ubisoft, IGN, Philips, Rising Star, Game City, The Toy Fair, 1C Games, Irrational Games, 505 Games and a ton more. Here’s a basic media campaign for an indie developer.
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The Martian Question: The Weight of Expectation under Martian Gravity, and Other Tales for Children
“You have to have Martians.” my girlfriend says. “People want to fight Martians! On Mars!”
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In Flight: Berlin
Some cities have a larger literary presence than tangible. Paris balances the two. London weighs towards the real, rather than the page. But Berlin, for me especially, is a city explored first in media, only peripherally in the real. Mr Norris Changes Trains, The Spy Who Came In From The Cold gave me a sense…