Category: development
If you’re looking for my samples folder, it’s here.
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Babysteps in Belief-Building
“The richness an enshrined contradiction gives to a belief system and world cannot be understated.”
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Game Writer Applications: Basics
Game narrative is insanely competitive which means microeconomics kick in. There’s an excess supply relative to demand, which pushes the price paid for an average service wayyy down. So do you really want to do this?
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Mass Effect preview – June 2006.
I wrote this preview of Mass Effect for all the global Official Xbox magazines way back in June 2006. Features interviews with Ray Muzyka, Greg Zeschuck, Casey Hudson, Steve Sims, Jonathan Cooper, Mike Trottier,
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Sense of Adventure: Dave Gilbert, Wadjet Eye Games and The Shivah
Real-world religions are oddly absent from games. Whether it’s through fear or complacency, the mainstream part of our industry careful sidesteps controversy. If religion enters at all, it’s used as in God of War or El Shaddai, as a theme to be mined. Similarly, the liberal bent of most indies means that religion isn’t a…
