Tag: interview
If you’re looking for my samples folder, it’s here.
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Interview: Patrick Smith – Vectorpark
I haven’t seen a game from you since 2011. My entire family (from 2-60) love your games. We all ask: when are you making a new one? (That’s a pretty good age range!) I’m hard at work, as we speak, on an interactive Alphabet. With any luck, I’ll be finished early-to-mid next year. Is there…
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Interview: Massimo Guarini on Murasaki Baby
“I have personally nothing against 40 years old guys being chronically stuck in their teenage mind-set, however I am really annoyed by the stagnancy of an entertainment medium that cannot be anymore appealing to people who now have different interests. I am not saying we should quit zombie games or Lord of the Rings altogether,…
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Crusader Kings II: wilful obscurantism as a design ethos
Another ancient article recovered from the corpse of Edge Online. It would have been sad for the Khazars to disappear again… There’s a scene in Groundhog Day where Phil Connors endlessly attempts to save the life of a homeless old duffer. In my games of Crusader Kings II, Isaac of the Khazars has a similarly deterministic…
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Modding Skyrim: understanding what modders want
This is an interview with the anonymous modder Vorians, who’s worked on the Unique Landscapes and Better Cities mods for The Elder Scrolls IV Oblivion. I was interviewing him to talk about Skyrim for this piece on What Modder’s Want for Gamespy, but he didn’t reply in time, so I’ve posted it here.
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Interview: Transgaming & CCP on Mac Gaming
To the tune of: Tim Curry – Sweet Transvestite Another interview that I felt guilty about woefully under-using in a feature. Still about making games for Apple Mac, but this time I was talking with Transgaming, who convert PC games to Mac for large publishers and developers, and with CCP, who’ve used Transgaming to transfer…