You might as well have said: “I model balloon animals for a living and I’m really bad at it.
The scene, to the average mind, is incongruous. The Supreme Court of America striking down a law backed by onetime action movie thug and then governor of California, Arnold Schwarznegger. Arnold’s people claimed that video games increase aggression, cause neurological damage and more, and were seeking to pass a bill restricting access to them for minors. They pointed to a huge corpus of peer-reviewed scientific evidence backing up this claim. Given the mainstream rhetoric about violent videogames, the pile of evidence and the conservatism of the court, the outcome seemed a foregone conclusion.
We’re all aware the indie scene is bursting. And the onetime underloved genres – roguelikes, simulations, CCGs – are proliferating well. Filling up quietly and fast is the music genre, with Crypt of the Necrodancer, Audiosurf 2, and Soundodger all hitting recently. But Sentris makes large claims to creativity, on generating music, rather than just playing it. As the developer, Samatha Kalman, describes it, “it allows, and even requires, everybody to make their own song as they play.”
I liked a lot of games this year, and played far more games than I usually do. Yet, save for review, I didn’t find myself playing a single game a whole lot (blame buying a flat / moving flat / having a baby) and only finished a handful – perhaps only The Banner Saga, Transistor, and Shadows […]
This interview was for an Edge Online piece, which was forgotten about many moons ago, in November 2013. It’s an interview with Bossa Studio’s founder Henrique Olifiers.
This interview with Toca Boca’s CEO Björn Jeffrey was conducted for a feature for BT.com.
It’s been a while. Back at university, we were the scourge of the common room – by which I mean that we were good for beating people and not much else. And even that only at table football. There was a core of around eight in our year. The socially-awkward, those tempted by easy victories […]