Category: PC
If you’re looking for my samples folder, it’s here.
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Interview: Paul Dean and Simon Roth on Maia.
You were one of the early, shock Kickstarter successes. How much pressure are you feeling from that? Paul: Personally, it’s a feeling of considerable obligation. There’s always the awareness that people have already paid you, that they’ve invested up front, and now it’s your job to justify that financial faith they’ve put in you. And…
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Democracy: Experiments with Manifestos.
What happens when no-one wins an election? All of the manifestos carefully crafted for the 2010 election by our political overlords were, more than usually, a complete waste of time. But us lovers of alternate histories couldn’t help but wonder how they would have ruled if they’d actually won, outright, and what the outcomes of…
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Planescape Torment: Retrospective – What can change the nature of a fan?
Amidst the dusty annals of video gaming, there are games only mentioned in hushed tones. There are games that are traded in back-alleys, games where the few extant copies are guarded in by hooded, pale-faced men who worship the old gods Mintah, Ammygah and Com O’door. Games where only one person has ever played it,…
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Creative Assembly Interview: Huge Retrospective
This was an 10,000 word interview on 10/8/2011 conducted for a feature written for PC Gamer; it covers the entire history of Creative Assembly. We used so little of it, I’m putting the rest up here for kicks.
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How Starcraft beat Chess: Blizzard looks back on the world's best strategy game.
With Battle.net, Diablo and WOW behind them, it’s probably fair to suggest that PC Gamers have probably spent more millions of hours on Blizzard’s games than any other company’s. With the upcoming release of StarCraft II we spent an hour chatting to three team leads of the original game, now all working inside Blizzard on…