Far Cry Primal isn’t, on this showing, a smart or an innovative game. It’s definitely more of the same with a new skin, much like Blood Dragon was, but without that expandalone’s cheesy humour. What it does have is a new old world to explore, a visceral proximity to its killings and an unusual, simple story […]
When people I’ve not seen for a while ask me ‘what are you working on right now?’, I give them this kind of glassy look that says ‘how long do you have?’ It’s this kind of look: //giphy.com/embed/13aSSyJaI5NkTm?html5=true This has been a hard, good year. Apart from coping with a new baby, I’ve probably worked for […]
So, a long time ago, I wrote a retrospective for PC Gamer about Command & Conquer. Like a conscientious hack, I did a tonne of interviews with people who’d worked on the project – far more than I needed to, because it’s always fun to reminisce with your heroes.
I did this interview with Julian Gollop at GDC 2012 and it got put up on the PC Gamer website in several parts. The copyright reverted to me after six months, so here it is, in full.
Nowadays, I’m mainly a writer, designer and journalist. But I spent three years in video games PR, working for Warner Bros, Disney, NCsoft, Paramount, Ubisoft, IGN, Philips, Rising Star, Game City, The Toy Fair, 1C Games, Irrational Games, 505 Games and a ton more. Here’s a basic media campaign for an indie developer.
Walking into any bookshop, the science-fiction section seen, from a distance, is healthy; an island of colour and variety amidst the sad faces of the ‘misery memoirs’, the black and bone of the ‘Dark Romance’, and the silver-backed Penguin classics. Yet, get closer, and there’s something strange. The colour comes in bursts, great streaks of the same style dominating the shelves, logos iterating across shelf after shelf. Stars Wars and Star Trek are there, for sure, but they’re not in charge; video game franchises are dominating science fiction and fantasy.
There are these things we call games journalists – they’re funny creatures, all angst and acid, and they call themselves journalists, which these days has the connotation of news-discovery, which they rarely do, and truth-telling, which they mostly attempt, despite often having access to highly misleading sources. They also think of themselves as writers, because it’s all they do. But like all sports journalists wanted to be strikers and all music critics wanted to be the lead singer, all games journalists want to be designers. Or writers. Or just get to put their two pennorth in on a design. They – I mean, we – are so cute.