Real-world religions are oddly absent from games. Whether it’s through fear or complacency, the mainstream part of our industry careful sidesteps controversy. If religion enters at all, it’s used as in God of War or El Shaddai, as a theme to be mined. Similarly, the liberal bent of most indies means that religion isn’t a huge part of their lives and hence rarely enters into their games.
On the edge of Ostrava there’s a sharp-sided hill. If you stood on it, you’d have a view over the old city, and you’d marvel at the number of smokestacks you saw. They’re all shapes and sizes and surround the old town centre like widely-spaced fence posts. If it was wintertime, you’d also marvel at […]
Far Cry Primal isn’t, on this showing, a smart or an innovative game. It’s definitely more of the same with a new skin, much like Blood Dragon was, but without that expandalone’s cheesy humour. What it does have is a new old world to explore, a visceral proximity to its killings and an unusual, simple story […]
When people I’ve not seen for a while ask me ‘what are you working on right now?’, I give them this kind of glassy look that says ‘how long do you have?’ It’s this kind of look: //giphy.com/embed/13aSSyJaI5NkTm?html5=true This has been a hard, good year. Apart from coping with a new baby, I’ve probably worked for […]
So, a long time ago, I wrote a retrospective for PC Gamer about Command & Conquer. Like a conscientious hack, I did a tonne of interviews with people who’d worked on the project – far more than I needed to, because it’s always fun to reminisce with your heroes.