Previously Creative Director of the Disney Imagineering Virtual Reality Studio, Jesse Schell thinks hard about the future of games; he’s worked on Toontown Online and teaches game design at Carnegie Mellon university. You can see his amazing DICE talk on the future of gaming here. This interview was conducted for a PC Gamer piece on Social Gaming about a year ago.
Category: interview

This is an interview I did for IGN with the lead Valve writers (apart from Marc Laidlaw), but was cut short. IGN has generously allowed me to put the full Q&A up here.
To the tune of: Kraftwerk – The Robots Here’s the transcript of an interview for Rock, Paper, Shotgun I did with Chris Rippy, Producer, Robot Entertainment (formely Ensemble, creators of Age of Empires) about their new game Orcs Must Die; the original preview is here: Why a tower defence game, not another RTS? Good question. In […]

To the tune of: Various Artists – A Visit To A Sad Planet Gareth Garratt is curled up in his wheelchair, his body secured in a bucket seat while his hands clutch at the side of a desktop. His chin is pressed down onto a Toshiba mouse and he’s using that to control a virtual […]
Eurogamer Front Page 02/07/08, originally uploaded by Hot Grill. Look, I just wanted to use a Wired-style complete hyperbollicks title, okay? God, I hate forumites. Anyway, my big interview with the creators of StarCraft is online over at Eurogamer, finally. Childhood ambition complete (tick!) Eurogamer Front Page 02/07/08
Grasshopper’s Suda 51 Interview // Eurogamer