I did a series of interviews for a feature for Computer Shopper way back in January; this was the most interesting of them, with Dr Stephen Thaler, a man who is either doing stuff on the edge of our current knowledge or is a charlatan. He’s nearly convinced me he’s telling the truth and just deliberately misusing language , but if that’s the case then we need to reappraise the current state of play of AI. Key points; he thinks his AIs dream
Warning: He can really talk. This is a long one.
Previously Creative Director of the Disney Imagineering Virtual Reality Studio, Jesse Schell thinks hard about the future of games; he’s worked on Toontown Online and teaches game design at Carnegie Mellon university. You can see his amazing DICE talk on the future of gaming here. This interview was conducted for a PC Gamer piece on Social Gaming about a year ago.
This is an interview I did for IGN with the lead Valve writers (apart from Marc Laidlaw), but was cut short. IGN has generously allowed me to put the full Q&A up here.
To the tune of: Kraftwerk – The Robots Here’s the transcript of an interview for Rock, Paper, Shotgun I did with Chris Rippy, Producer, Robot Entertainment (formely Ensemble, creators of Age of Empires) about their new game Orcs Must Die; the original preview is here: Why a tower defence game, not another RTS? Good question. In […]
To the tune of: Various Artists – A Visit To A Sad Planet Gareth Garratt is curled up in his wheelchair, his body secured in a bucket seat while his hands clutch at the side of a desktop. His chin is pressed down onto a Toshiba mouse and he’s using that to control a virtual […]