Category: games
If you’re looking for my samples folder, it’s here.
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Game Writer Applications: Basics
Game narrative is insanely competitive which means microeconomics kick in. There’s an excess supply relative to demand, which pushes the price paid for an average service wayyy down. So do you really want to do this?
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Rim: PERFECTION
The ‘disappearance’ of auteur game designer Sam Barlow only increased our interest in his latest work, PERFECTION. Rim Magazine has secured the world-exclusive first review of what might be Barlow’s last project – and the game’s ambiguity raises uncomfortable questions about its creator and the media’s complicity in his fame.

