Category: development
If you’re looking for my samples folder, it’s here.
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Interview: Transgaming & CCP on Mac Gaming
To the tune of: Tim Curry – Sweet Transvestite Another interview that I felt guilty about woefully under-using in a feature. Still about making games for Apple Mac, but this time I was talking with Transgaming, who convert PC games to Mac for large publishers and developers, and with CCP, who’ve used Transgaming to transfer…
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Interview: James Brown, Ancient Workshop
This is an interview I had left over from a feature, and it seems a shame to waste it. It’s with a Mac developer, James Brown, who is the entire staff of Ancient Workshop and it’s about Mac gaming. To the tune of: Belle and Sebastian – Funny Little Frog Tell me about you. I…
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Game Pricing
(Some thoughts I supplied for a piece about on a big games website that got spiked because of politics…) Question 1 (Of 1) 1. Do you believe that the recently rumoured price-hikes of triple-A games in the UK are justified. If yes, why? If no, why? From an economics point of view, it’s entirely rational.…