Category: development
If you’re looking for my samples folder, it’s here.
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On Pandora, Mars and making games.
There are these things we call games journalists – they’re funny creatures, all angst and acid, and they call themselves journalists, which these days has the connotation of news-discovery, which they rarely do, and truth-telling, which they mostly attempt, despite often having access to highly misleading sources. They also think of themselves as writers, because…
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The Martian Question: The Weight of Expectation under Martian Gravity, and Other Tales for Children
“You have to have Martians.” my girlfriend says. “People want to fight Martians! On Mars!”
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Interview – Asi Burak – Games For Change
For a quick piece I wrote for the Guardian, about developing games in the developing world, I talked to Asi Burak, co-President of GamesForChange. What is Games for Change? Firstly, to define our unique role and mission: Games for Change (G4C) is not a game studio. In some exceptional cases, like the Half the Sky…
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Interview: Cardboard Computer on Kentucky Route Zero
This is an interview with Kentucky Route Zero creators Cardboard Computer (Jake Elliott & Tamas Kemenczy) that I conducted for T3 Magazine for their September 2013 issue, number 219, which is out now.
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Miles Jacobson on: not talking about Football Manager
Miles Jacobson is the Studio Director at Sports Interactive, creators of Championship Manager and Football Manager. I caught up with him for a feature for PC Gamer at the end of last year.