Category: games
If you’re looking for my samples folder, it’s here.
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Simon Roth on Kickstarting Maia and why some studios have “killed the wonder” of making games
A distant alien world. Tuesday.
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The top 100 most-influential videogames (2014 edition).
Back in 2014, I contributed a list of the 100 most influential video games for a book called 10,000 Things You Need to Know: The Big Book of Lists in the UK. I’ve reproduced the list here.
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Playing video games? No, I’m doing philosophy | The Irish Times
As this week’s “Unthinkable” guest, Griliopoulos – the appointed “death” specialist of the duo – explains just why video games should be taken seriously. “Despite their problems, games are also educative,” he argues. “They can show us how to grieve, what the value of life is, how to prepare for our death and that of…
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The Virtual Reality of Virtual Worlds – Improbable
Virtual reality technology is an interface – a doorway into virtual worlds. We provide the platform that developers build those worlds on. But the distinction is important.
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Why don’t we just… use games for good? – Big Issue North
“With the advent of massive virtual worlds, games and simulations could be the dominant entertainment form of the 21st century. If they are to be so, we have to recognise and encourage their educational and moral components – to make them games for good.”