Category: games
If you’re looking for my samples folder, it’s here.
-

A Fresh Breeze: The Witness & Jonathan Blow
I was lucky enough to get a chance to interview Jonathan Blow, creator of the most challenging game of this generation “Braid”, and play a very early version of his next puzzler The Witness; so early that only the core structure will be preserved when it’s finally released.
-

Robot Dance; The Aesthetics of Deus Ex 3
At the beginning of the year, I sat down with Jonathan Jacques-Belletête, the Art Director of Deus Ex 3, to talk about Deus Ex: Human Revolution’s baroque influence, how Warren Spector helped them justify the style differences with Deus Ex 1, and why the future will be yellow. This originally appeared as a piece on…
-
Journalism; when is it justified for a writer to work for free?
The Controversial Bit: yesterday morning, I posted on Twitter the following: Hypothesis; people who write for free are using their secure financial situation as an unfair advantage. Any antitheses? I got plenty.
-
Interview: Casey Wimsatt, Symbionica on how games help the Autistic.
Again, this was research for a feature I did for PC Gamer on disabled gaming. Casey Wimsatt makes games proven to improve the social skills of children with Autism.