Category: development
If you’re looking for my samples folder, it’s here.
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The Jam To-morrow
Two quarts of Bertolli. 55 cans of fizzy pop. Several bottles of wine. Two cartons of apple juice. Four trays of assorted dips (no nachos). Bananas, crisps, oranges. Jam. Bread. Uncountable bottles of cheap beer. Five empty pizza boxes spilling out of overfilled bins. Twenty assorted laptops and associated smelly men. This is the content…
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Modding Skyrim: understanding what modders want
This is an interview with the anonymous modder Vorians, who’s worked on the Unique Landscapes and Better Cities mods for The Elder Scrolls IV Oblivion. I was interviewing him to talk about Skyrim for this piece on What Modder’s Want for Gamespy, but he didn’t reply in time, so I’ve posted it here.
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Unfinished Symphony: The Hunt for Red Orchestra
It’s 1941 and Nazi Germany has just invaded the USSR, its erstwhile ally. SS counter-intelligence soon detects a range of radio signals from communist and socialist sympathisers, embedded at all levels of European society. Since the SS call transmitters ‘piano’ and supervisors ‘conductors’, they name this nascent resistance network the Rote Kapelle – the Red…
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Robot Dance; The Aesthetics of Deus Ex 3
At the beginning of the year, I sat down with Jonathan Jacques-Belletête, the Art Director of Deus Ex 3, to talk about Deus Ex: Human Revolution’s baroque influence, how Warren Spector helped them justify the style differences with Deus Ex 1, and why the future will be yellow. This originally appeared as a piece on…
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Interview: Casey Wimsatt, Symbionica on how games help the Autistic.
Again, this was research for a feature I did for PC Gamer on disabled gaming. Casey Wimsatt makes games proven to improve the social skills of children with Autism.