As we know, I was lucky enough to get to write a game, Pandora: First Contact. It launched last week and is doing relatively well, as I understand it. It’s unlikely this is its full audience either, given the parallel console nonsense. And, as I don’t want to steal Slitherine’s thunder I won’t go into […]
Month: November 2013
Another ancient article recovered from the corpse of Edge Online. It would have been sad for the Khazars to disappear again… There’s a scene in Groundhog Day where Phil Connors endlessly attempts to save the life of a homeless old duffer. In my games of Crusader Kings II, Isaac of the Khazars has a similarly deterministic […]
There are these things we call games journalists – they’re funny creatures, all angst and acid, and they call themselves journalists, which these days has the connotation of news-discovery, which they rarely do, and truth-telling, which they mostly attempt, despite often having access to highly misleading sources. They also think of themselves as writers, because it’s all they do. But like all sports journalists wanted to be strikers and all music critics wanted to be the lead singer, all games journalists want to be designers. Or writers. Or just get to put their two pennorth in on a design. They – I mean, we – are so cute.
“You have to have Martians.” my girlfriend says. “People want to fight Martians! On Mars!”
What happens when no-one wins an election? All of the manifestos carefully crafted for the 2010 election by our political overlords were, more than usually, a complete waste of time. But us lovers of alternate histories couldn’t help but wonder how they would have ruled if they’d actually won, outright, and what the outcomes of those bizarre manifestos might have been?