Windows XP Game Reviews
WarCraft III: the Frozen Throne
The Great Escape
If you’ve ever stuffed your face with turkey and supped aplenty at Christmas, then you’re certain to have seen the great escape. It’s a typical jolly family action movie, with a few wonderful moments, and much nostalgia. Most importantly it’s about our favourite topic, The War, and plucky Brits all dying heroically.
So the game has a lot to live up to, but a lot of material to draw from. It has a surprisingly large selection of scenes; you fly a bomber over occupied France, you drive stolen tanks, sneak through Austrian prisons buried deep inside castles, and of course see if you can jump that final wire with Hilt’s bike. With a line-up like this,
Conclusion: massively varied, whilst at the same time immensely linear.
A small camp cannae hold McDonald. Having escaped from a burning bomber, all he has to do is get over the wire, and… oh. Attack dogs.
Finally out of the grim Schloss, we’ve now got to get past this mountain pass. A German uniform and sniper rifle should make it easier.
Stick on a beret, and you might just close enough to steal this tank. Then pootle for the border before someone spots you. Subtle, it ain’t.
The Great Escape itself. Steal some more rope, and make a break for the trees before the guards spot you.
//Starships Unlimited: Divided Galaxies//
Just like blockbusters and independent cinema, games have their own bands of adherents who snub the mainstream in favour of immersion in a less-popular medium. Flight-sim enthusiasts, Train-sim enthusiasts… by far the largest number though, is those who profess to follow the way of Sun Tzu, the strategy gamers. Starships Unlimited is their dream game. It’s nothing to look at. No, really. There’s nothing to look at. Apart from a few barren planets, looking more indistinct than our moon, the occaisional spaceship and the menu bar there is nothing to see in this game.
Yes, it’s also immmensely deep, difficult and addictive to play, like Civilisation or Railroad Tycoon, two other stonking strategy success stories unburdened by graphical glory. You have to send out scouting ships, that wander the universe collecting artifacts, and searching planets for colony potential, and establish resource-routes with each system that falls under your aegis. As colonies take massive amounts of resources to build, each side can only manage a handful. Lose one, and it’s pracitcally game over, so each inhabited planet becomes a massive fortress. With strong diplomacy, and stronger AI, this is a strategy fiend must-buy.
By the time a war-fleet gets to an enemy planet, the fleet will probably be obsolete