3. Need to know
4. Body copy
5. Your first hour
6. Standard Boxouts
7. Occasional Boxouts
8. Looking Elsewhere
Title: The Great Escape
Strap: For you, Englander, the war is over. For Dan Griliopoulos it’s only just started.
13th January 1944. The war hangs in the balance. Terrible console games threaten to take over, and .
Need to Know: This is a new element giving the key details of the game at a glance. It contains the following:
Web address (for the game, not the publisher)
Needs: (the minimum system spec)
Wants: (the recommended system spec)
Complete in: 20 hours
Reality check: The sand required for the three tunnels in the real great escape (on May 24th 1944) came to 140 cubic metres, or 200 tons.
For you Mac, the war is over.
Your first hour: You’ll love Mountain Escapes, Attack Dogs,
A collection of nouns describing a player’s likely reaction to the first hour’s play. It’s broken down into two parts – You’ll Love and You’ll Hate, each with three single or two word points, or (rarely) two longer ones. EG You’ll Love: The atmosphere, the tension, the plot. You’ll Hate: Endless unskippable cutscenes, Weak enemies. Of course, if anyone writes something as generic as that, their career is over.
Standard Boxouts: There are five new Standard Boxouts which you can use to spice up your review. You don’t have to write all of these, just a selection by the following rules.
<0.5 pages = 0 SBs
1 pages = 2 SBs
The boxouts are:
Sticking point – Escape from Castle MycoProtein
Challenge: A 50 word description of the problem.
Solution: 30-40 words of guidance for getting around it.
Occassional boxouts: The more familiar form of boxout, these can take several forms. Either:
– A two grab box (one large, one small) with a title, strap and 100 words of copy.
Prisoner of War
Return to Castle Wolfenstein
No longer an afterthought, make this boxout work for you. We need a five or six word intro, and three games that are similar to the one in question – this can either be, for example, three random RTSs, or something more closely related. We need issue number and score from our archives. Ask if you don’t have a reviews list. For example: “Looking Elsewhere: Tom’s other success stories are: PCF93 Tom Clancy’s Rainbow Six: Eagle Watch, 82%; PCF 131 Tom Clancy’s Ghost Recon, 82%; PCF 144 Tom Clany’s Navel Fluff, 94%” Don’t force this to be funny though, informative is better 9 times out of ten.
Verdict: A ten word upper, a ten word downer, a score out of 100 and a 15 word summation. Simple. Also, two 5-10 word summations of a game’s Toolset (modding options) and Multiplay Options will be needed on all reviews greater than half a page.
Images & Captions: Plenty of each. Work on the theory that we’ll need at least five per page to choose from, and caption ‘em all. For 2 and 3 page games, we’ll also need hi-res art – but we can probably source this.