Category: work
If you’re looking for my samples folder, it’s here.
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Game Writer Applications: Basics
Game narrative is insanely competitive which means microeconomics kick in. There’s an excess supply relative to demand, which pushes the price paid for an average service wayyy down. So do you really want to do this?
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Legacy, Lebowski
Of the 40+ print magazines I worked on, less than 5% are still in print. Of the games I’ve worked on as a writer, at least half didn’t make it out of the starting gate. (One, called Legacy, came out this year and is almost impossible to access. I don’t know anyone who’s played it.)…
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There’s nice.
“…a fascinating trip through the philosophical canon, showing how games illustrate key existential questions.”
