Category: PC
If you’re looking for my samples folder, it’s here.
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Modding Skyrim: understanding what modders want
This is an interview with the anonymous modder Vorians, who’s worked on the Unique Landscapes and Better Cities mods for The Elder Scrolls IV Oblivion. I was interviewing him to talk about Skyrim for this piece on What Modder’s Want for Gamespy, but he didn’t reply in time, so I’ve posted it here.
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Unfinished Symphony: The Hunt for Red Orchestra
It’s 1941 and Nazi Germany has just invaded the USSR, its erstwhile ally. SS counter-intelligence soon detects a range of radio signals from communist and socialist sympathisers, embedded at all levels of European society. Since the SS call transmitters ‘piano’ and supervisors ‘conductors’, they name this nascent resistance network the Rote Kapelle – the Red…
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Interview: Erik Wolpaw and Chet Faliszek, Valve
This is an interview I did for IGN with the lead Valve writers (apart from Marc Laidlaw), but was cut short. IGN has generously allowed me to put the full Q&A up here.
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RPS: Mnemotechnics and Ultima Underworld II
This is a piece I’ve written for Rock, Paper, Shotgun. I’ve reposted the whole thing below because a) my hits aren’t going to hurt them and b) it’s very personal to me. If you want more information about the game, go read it on RPS – the commenters really know their stuff about Ultima.
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Interview: Chris Rippy, Robot Entertainment
To the tune of: Kraftwerk – The Robots Here’s the transcript of an interview for Rock, Paper, Shotgun I did with Chris Rippy, Producer, Robot Entertainment (formely Ensemble, creators of Age of Empires) about their new game Orcs Must Die; the original preview is here: Why a tower defence game, not another RTS? Good question. In…