Category: games
If you’re looking for my samples folder, it’s here.
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My Frankengame of 2015: Gleanings From The Morass
Last year I did a Frankengames of 2014, picking the best bits of many games to make a Game of the Year, mainly because nothing individually took my fancy. But this year has been ridiculous, with every week bringing out amazing new games. Here’s a stupid statistic; there are 282 pages of games on Steam.…
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Divided Mind: The Psychology Debate over Video Game Violence and its effects.
The scene, to the average mind, is incongruous. The Supreme Court of America striking down a law backed by onetime action movie thug and then governor of California, Arnold Schwarznegger. Arnold’s people claimed that video games increase aggression, cause neurological damage and more, and were seeking to pass a bill restricting access to them for…
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A sound pitch: audio puzzler Sentris threatens to unleash your inner musician
We’re all aware the indie scene is bursting. And the onetime underloved genres – roguelikes, simulations, CCGs – are proliferating well. Filling up quietly and fast is the music genre, with Crypt of the Necrodancer, Audiosurf 2, and Soundodger all hitting recently. But Sentris makes large claims to creativity, on generating music, rather than just…
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Patrick Smith of Vectorpark on the IT Crowd, toy-boxes and his new game
Out there, in the great world of development, there are publisher cities, mainstream towns, indie villages, and hipster hamlets. In the mountains, the few remaining hermit developers craft wonderfully bizarre and aberrant trinkets, until they’re dragged into the mainstream. And Vectorpark is a shining, ragged example of the latter.
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My FrankenGame of the Year
I liked a lot of games this year, and played far more games than I usually do. Yet, save for review, I didn’t find myself playing a single game a whole lot (blame buying a flat / moving flat / having a baby) and only finished a handful – perhaps only The Banner Saga, Transistor, and Shadows…