Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other planetary bodies have been in vain. Finally, after decades of exploration, an interstellar probe has brought promise of a new world. The most powerful factions have gathered their best men and women to send on a long journey to Pandora.
I did narrative design and all the writing for this 4x game with Proxy Studios. I wrote short fiction, dialogues, barks, item descriptions and created the backstory for the world and factions.