Category: games
If you’re looking for my samples folder, it’s here.
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The Most Modded Games: Top of the Mods.
Simple question; which games have have the most mods made for them? Source: Mod Db. This lists 7,776 mods in total. Caveats: Does not include maps. Older games, obscure games I didn’t look at, or games with independent communities are likely to be under-represented.
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Horde It Through The Grapevine: Neologisms in Game Genres
Pretending to have read Wittgenstein, I often bang on about how words symbolise ideas, whether coherent or incoherent, and how this association comes about. To explain that in more depth; videogames are excellent non-verbal communicators, alongside paintings, movies and sculpture. Words need to be coined for new ideas drawn from important common stimuli drawn from…
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Interview: Erik Wolpaw and Chet Faliszek, Valve
This is an interview I did for IGN with the lead Valve writers (apart from Marc Laidlaw), but was cut short. IGN has generously allowed me to put the full Q&A up here.
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RPS: Mnemotechnics and Ultima Underworld II
This is a piece I’ve written for Rock, Paper, Shotgun. I’ve reposted the whole thing below because a) my hits aren’t going to hurt them and b) it’s very personal to me. If you want more information about the game, go read it on RPS – the commenters really know their stuff about Ultima.
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Interview: Chris Rippy, Robot Entertainment
To the tune of: Kraftwerk – The Robots Here’s the transcript of an interview for Rock, Paper, Shotgun I did with Chris Rippy, Producer, Robot Entertainment (formely Ensemble, creators of Age of Empires) about their new game Orcs Must Die; the original preview is here: Why a tower defence game, not another RTS? Good question. In…