Archives: Projects

If you’re looking for my samples folder, it’s here.

  • [Plarium]

    [Plarium]

    In 2025, I collaborated with the Plarium Raid: Shadow Legends team as a contractor, focusing on world-building, narrative design, editorial feedback, and game writing.

  • Tides of Tomorrow

    Tides of Tomorrow

    An asynchronous multiplayer adventure set in Elynd, a post-Great Flood world rife with plastic pollution. I was a narrative designer and writer, working mostly in Unreal Engine 5.

  • Min/Max

    Min/Max

    MIN/MAX is a narrative RPG featuring MIN LIU, seeking her mother, and MAX FONTAINE, a grifter navigating conflicts, set in a pixel art cyberpunk city, utilizing Ink for branching dialogue.

  • TW:  Warhammer III – Thrones of Decay

    TW: Warhammer III – Thrones of Decay

    I wrote the VO scripts for the three legendary lords in this gruesome DLC, as well as other named and generic heroes.

  • Ludeon Studios

    Ludeon Studios

    I was with RimWorld Ludeon Studios as their Senior Games Writer for a year. I worked on RimWorld: Anomaly initially, before moving onto other projects.

  • Sketchbook Games

    Sketchbook Games

    I worked as a part-time Lead Narrative Designer for Sketchbook Games on their next (unannounced) project for just over a year. I planned storylines, wrote dialogues, researched the unusual setting, and worried about marketing a bit too much.

  • TW: Warhammer III – Shadows of Change

    TW: Warhammer III – Shadows of Change

    I wrote the VO scripts for the three legendary lords in this gruesome DLC, as well as other named and generic heroes.

  • Legacy

    Legacy

    I was an additional writer (mainly of puns) on 22Cans’ mobile-first title.

  • Warhammer 40,000: Battlesector – Orks

    Warhammer 40,000: Battlesector – Orks

    I wrote all the unit barks for the Orks DLC of this popular Warhammer strategy game.

  • TW Warhammer III – Forge of the Chaos Dwarves

    TW Warhammer III – Forge of the Chaos Dwarves

    I wrote on the Chaos Dwarf DLC for this strategy masterpiece. I contributed to barks, missions and VO for named heroes and units, and helped create the Chaos Dwarf language, drawing on ancient Akkadian…

  • Endless Dungeon

    Endless Dungeon

    During 2022 and 2023, I was the game writer on this project. I contributed to in-game barks, dialogue, item descriptions, lore drops and website texts, as well general editing of much of the in-game text. I also created in-house handouts, to communicate worldbuilding and lore to the team.

  • Project Survive [cancelled]

    Project Survive [cancelled]

    I was the Narrative Designer on this first-person survival game from CI Games / Batfields. I built a world and story into the existing project, planned the overarching narrative beats and arcs, and implemented them in the first level.

  • Nightingale

    Nightingale

    I was Senior Writer on this Victorian-era survival game made by Inflexion Games.

  • ZEPHON

    ZEPHON

    I am Lead Writer on this 4X game made by Proxy Studios.

  • Warhammer 40,000: Gladius – Relics of War

    Warhammer 40,000: Gladius – Relics of War

    I was Lead Writer and Creative Director on this innovative 4X game set in the Warhammer 40,000 universe.

  • Ten Things Video Games Can Teach Us

    Ten Things Video Games Can Teach Us

    WIth Jordan Erica Webber, I was the co-author of this book that explored philosophical issues through the prism of video games.

  • Ruiner

    Ruiner

    I worked on this title as script doctor alongside my co-writer Alec Meer. Our work involved writing and rewriting some elements of the game’s backstory and dialogue.

  • Absolver

    Absolver

    I lead narrative design, wrote background lore, quest and faction creation for Sloclap’s inventive fighting game.

  • Endless Space 2 (ARG)

    Endless Space 2 (ARG)

    We wrote an ARG for the launch of Sega’s well-received sci-fi strategy sequel, in which the in-game character Enfer (an errant AI) broke into our world.

  • Dawn of Andromeda

    Dawn of Andromeda

    I had great fun creating the faction design, diplomacy dialogue and flavour text for this Civilization-style turn-based strategy game.