Archives: Projects
If you’re looking for my samples folder, it’s here.
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![[Plarium]](https://funambulism.com/wp-content/uploads/2025/12/raidshadowlegends.jpg?w=1024)
[Plarium]
In 2025, I collaborated with the Plarium Raid: Shadow Legends team as a contractor, focusing on world-building, narrative design, editorial feedback, and game writing.
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Tides of Tomorrow
An asynchronous multiplayer adventure set in Elynd, a post-Great Flood world rife with plastic pollution. I was a narrative designer and writer, working mostly in Unreal Engine 5.
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Min/Max
MIN/MAX is a narrative RPG featuring MIN LIU, seeking her mother, and MAX FONTAINE, a grifter navigating conflicts, set in a pixel art cyberpunk city, utilizing Ink for branching dialogue.
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TW: Warhammer III – Thrones of Decay
I wrote the VO scripts for the three legendary lords in this gruesome DLC, as well as other named and generic heroes.
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Ludeon Studios
I was with RimWorld Ludeon Studios as their Senior Games Writer for a year. I worked on RimWorld: Anomaly initially, before moving onto other projects.
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Sketchbook Games
I worked as a part-time Lead Narrative Designer for Sketchbook Games on their next (unannounced) project for just over a year. I planned storylines, wrote dialogues, researched the unusual setting, and worried about marketing a bit too much.
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TW: Warhammer III – Shadows of Change
I wrote the VO scripts for the three legendary lords in this gruesome DLC, as well as other named and generic heroes.
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Warhammer 40,000: Battlesector – Orks
I wrote all the unit barks for the Orks DLC of this popular Warhammer strategy game.
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TW Warhammer III – Forge of the Chaos Dwarves
I wrote on the Chaos Dwarf DLC for this strategy masterpiece. I contributed to barks, missions and VO for named heroes and units, and helped create the Chaos Dwarf language, drawing on ancient Akkadian…
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Endless Dungeon
During 2022 and 2023, I was the game writer on this project. I contributed to in-game barks, dialogue, item descriptions, lore drops and website texts, as well general editing of much of the in-game text. I also created in-house handouts, to communicate worldbuilding and lore to the team.
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![Project Survive [cancelled]](https://funambulism.com/wp-content/uploads/2023/03/andreas-wagner-ei-nob1k5ge-unsplash-112890689-e1705001061534.jpg?w=1024)
Project Survive [cancelled]
I was the Narrative Designer on this first-person survival game from CI Games / Batfields. I built a world and story into the existing project, planned the overarching narrative beats and arcs, and implemented them in the first level.
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Warhammer 40,000: Gladius – Relics of War
I was Lead Writer and Creative Director on this innovative 4X game set in the Warhammer 40,000 universe.
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Ten Things Video Games Can Teach Us
WIth Jordan Erica Webber, I was the co-author of this book that explored philosophical issues through the prism of video games.
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Ruiner
I worked on this title as script doctor alongside my co-writer Alec Meer. Our work involved writing and rewriting some elements of the game’s backstory and dialogue.
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Absolver
I lead narrative design, wrote background lore, quest and faction creation for Sloclap’s inventive fighting game.
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Endless Space 2 (ARG)
We wrote an ARG for the launch of Sega’s well-received sci-fi strategy sequel, in which the in-game character Enfer (an errant AI) broke into our world.
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Dawn of Andromeda
I had great fun creating the faction design, diplomacy dialogue and flavour text for this Civilization-style turn-based strategy game.


