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Freelance Year One; In Retrospect

To The Tune Of: The Magnetic Fields – The Luckiest Guy On The Lower East Side

The end of 2011 was the lowest point of my life so far (and it was almost entirely my fault, sorry M), but set this year up perfectly for a single golden question; could I survive and thrive as a freelance writer?

The braggadocio-saturated answer was, thankfully, ‘yes, you cowardly arse; why didn’t you do this five years ago?’

So, the low point; the year began with me living with my family, single and having quit my job. It’s ended with me living with a lovely bunch of people, working when I want to, and, well, the love-life we’ll talk about down the pub, m’kay? And we will, because I have a tendency to overshare.

So, this year, I’ve written for a bunch of cool people; The Mail on Sunday, Which, IGN, Eurogamer, Gamespy, Gamesbrief, Pocketgamer, Play, Continue, Computer Shopper, PC Format and lots for both RockPaperShotgun and PC Gamer. A lot of those are competing publications that I must thank specifically for being nice and mature enough not to have a problem with me working for the others – particularly the last two, which comprise a lovely bunch of talent-hungry people.

I’ve also helped with a neat-o iOS game (Russian Dancing Men), I’ve edited two books for Nicholas Lovell (second out later this year), and I’ve done a load of consultancy for big name companies which served, more than anything else, to keep the wolf from my door. Again thanks to the people involved with that – Martin Korda, Mark Ward and Leo Tan specifically.

This year’s aims are:

  • to write two books (one fact, one fiction)
  • to see if I can get involved properly in making a game (PC preferably) from scratch
  • to educate myself more formally (already signed up for an OU degree, which is a good start)
  • to do something with www.thefreelancepolice.com
  • to save enough money to finally buy somewhere (not to live, but a country cottage to retreat to and rent out as a holiday cottage the rest of the time.)
  • I also aim to visit the two remaining major games shows I haven’t been to yet – GDC and Tokyo. GDC is booked.

I’m also going to put more personal blogging on here (as I did for years until that day I almost got fired from the Official Xbox Magazine for mouthing off about my boss). It won’t appear on the front page though, as there’s a lot of passing trade here these days, but on that separate ‘personal‘ link at the top. Finally, if you give half a damn, you can see the auto-generated WordPress highlights of my 2011 in blogging here; http://jetpack.me/annual-report/11588447/2011/

My best photoset of the year.

Also, my favourite photo-set of the year; the Common Garden Spider.

Interview: Matt Woodley of Domark, on Championship Manager and Football Manager.

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For the “Making Ofs” I do for PC Gamer, I always interview too many people. After Miles Jacobsen proved not as forthcoming as I’d hoped, for legal reasons, he recommended I talk to Matt Woodley, who has always worked with the series. And I did. [more...]

Planescape Torment: Retrospective – What can change the nature of a fan?

The shadows swarm...

Amidst the dusty annals of video gaming, there are games only mentioned in hushed tones. There are games that are traded in back-alleys, games where the few extant copies are guarded in by hooded, pale-faced men who worship the old gods Mintah, Ammygah and Com O’door. Games where only one person has ever played it, and he whispers its plot endlessly from his isolated, padded rooms in Bedlam… [more...]

Creative Assembly Interview: Huge Retrospective

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This was an 10,000 word interview on 10/8/2011 conducted for a feature written for PC Gamer; it covers the entire history of Creative Assembly. We used so little of it, I’m putting the rest up here for kicks. [more...]

How Starcraft beat Chess: Blizzard looks back on the world’s best strategy game.

Starcraft 1

With Battle.net, Diablo and WOW behind them, it’s probably fair to suggest that PC Gamers have probably spent more millions of hours on Blizzard’s games than any other company’s. With the upcoming release of StarCraft II we spent an hour chatting to three team leads of the original game, now all working inside Blizzard on StarCraft II. They are Frank Pierce, the executive vice-president in charge of product development (he oversees all the new games), Bob Finch, the lead software engineer on (he makes the engines and decides on game features), and Sam Didier, Senior Art Director (he makes the world look o-so-pretty). In line with their history of fantasy roleplay, if anyone fancies LARPing this, Frank Pierce’s voice suggests a paternally-growling Tauren, Bob Finch is an tinkering Gnome alchemist, and Sam Didier is some sort of excitable Goblin with ten tonnes of hi-ex strapped to his endlessly-whirring noggin. [more...]