Tides of Tomorrow

A world struggling to survive in the wake of the Great Flood. As plastification threatens to kill all living things, steel yourself to face the challenges posed by this ocean planet. Find a cure, explore floating platforms, or deal with the threats exposed by the community. As you delve deeper into the mysteries of Elynd, you’ll never be alone…

From 2024-25, I was a contract narrative designer and writer on this project from the Road 96 developers. I worked inside Unreal Engine 5, creating and editing dialogues, as well more traditional story-planning and scriptwriting, and reported into the Game Director.

Steam: Tides of Tomorrow

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