• Robot Dance; The Aesthetics of Deus Ex 3

    At the beginning of the year, I sat down with Jonathan Jacques-Belletête, the Art Director of Deus Ex 3, to talk about Deus Ex: Human Revolution’s baroque influence, how Warren Spector helped them justify the style differences with Deus Ex 1, and why the future will be yellow. This originally appeared as a piece on…

  • Journalism; when is it justified for a writer to work for free?

    The Controversial Bit: yesterday morning, I posted on Twitter the following: Hypothesis; people who write for free are using their secure financial situation as an unfair advantage. Any antitheses? I got plenty.

  • Interview: Casey Wimsatt, Symbionica on how games help the Autistic.

    Again, this was research for a feature I did for PC Gamer on disabled gaming. Casey Wimsatt makes games proven to improve the social skills of children with Autism.

  • Interview: Dr Stephen Thaler and his Dreaming AIs.

    I did a series of interviews for a feature for Computer Shopper way back in January; this was the most interesting of them, with Dr Stephen Thaler, a man who is either doing stuff on the edge of our current knowledge or is a charlatan. He’s nearly convinced me he’s telling the truth and just…

  • Interview: Jesse Schell on gaming, the social sciences, identity loss and behavioural shaping.

    Previously Creative Director of the Disney Imagineering Virtual Reality Studio, Jesse Schell thinks hard about the future of games; he’s worked on Toontown Online and teaches game design at Carnegie Mellon university. You can see his amazing DICE talk on the future of gaming here. This interview was conducted for a PC Gamer piece on…