Month: April 2011

  • Horde It Through The Grapevine: Neologisms in Game Genres

    Horde It Through The Grapevine: Neologisms in Game Genres

    Pretending to have read Wittgenstein, I often bang on about how words symbolise ideas, whether coherent or incoherent, and how this association comes about. To explain that in more depth; videogames are excellent non-verbal communicators, alongside paintings, movies and sculpture. Words need to be coined for new ideas drawn from important common stimuli drawn from these objects of perception. Like art, the descriptions the creator puts on something aren’t always the ones that stick.