Real-world religions are oddly absent from games. Whether it’s through fear or complacency, the mainstream part of our industry careful sidesteps controversy. If religion enters at all, it’s used as in God of War or El Shaddai, as a theme to be mined. Similarly, the liberal bent of most indies means that religion isn’t a huge part of their lives and hence rarely enters into their games.
Trent Oster may have founded BioWare and Beamdog, but the best place to find him isn’t in a high-powered boardroom, a swanky hotel, or on an exclusive beach. Instead, you’ll need to head to the university district in Edmonton, Canada, where you’ll probably find him in the Next Act pub, munching on a peanut butter and bacon sandwich
So, a long time ago, I wrote a retrospective for PC Gamer about Command & Conquer. Like a conscientious hack, I did a tonne of interviews with people who’d worked on the project – far more than I needed to, because it’s always fun to reminisce with your heroes.
I did this interview with Julian Gollop at GDC 2012 and it got put up on the PC Gamer website in several parts. The copyright reverted to me after six months, so here it is, in full.
This interview was for an Edge Online piece, which was forgotten about many moons ago, in November 2013. It’s an interview with Bossa Studio’s founder Henrique Olifiers.