I wrote this preview of Mass Effect for all the global Official Xbox magazines way back in June 2006. Features interviews with Ray Muzyka, Greg Zeschuck, Casey Hudson, Steve Sims, Jonathan Cooper, Mike Trottier,
Real-world religions are oddly absent from games. Whether it’s through fear or complacency, the mainstream part of our industry careful sidesteps controversy. If religion enters at all, it’s used as in God of War or El Shaddai, as a theme to be mined. Similarly, the liberal bent of most indies means that religion isn’t a huge part of their lives and hence rarely enters into their games.
Trent Oster may have founded BioWare and Beamdog, but the best place to find him isn’t in a high-powered boardroom, a swanky hotel, or on an exclusive beach. Instead, you’ll need to head to the university district in Edmonton, Canada, where you’ll probably find him in the Next Act pub, munching on a peanut butter and bacon sandwich
Five years after I first played it, Blow has let go and The Witness is out. There are now got 600+ puzzles and the world has been remodelled inch by inch. And this is the first time I’ve seen it since then. So how does the game live up to the goals of 2011’s Blow? And was it worth
Out there, in the great world of development, there are publisher cities, mainstream towns, indie villages, and hipster hamlets. In the mountains, the few remaining hermit developers craft wonderfully bizarre and aberrant trinkets, until they’re dragged into the mainstream. And Vectorpark is a shining, ragged example of the latter.