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	<title>Funambulism &#187; social gaming</title>
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	<description>The remnants of a burgeoning ego.</description>
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		<title>Interview: Jesse Schell on gaming, the social sciences, identity loss and behavioural shaping.</title>
		<link>http://funambulism.com/2011/06/interview-jesse-schell-on-gaming-the-social-sciences-identity-loss-and-behavioural-shaping/</link>
		<comments>http://funambulism.com/2011/06/interview-jesse-schell-on-gaming-the-social-sciences-identity-loss-and-behavioural-shaping/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 14:25:27 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[behaviour]]></category>
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		<category><![CDATA[jesse schell]]></category>
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		<category><![CDATA[social gaming]]></category>

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		<description><![CDATA[Previously Creative Director of the Disney Imagineering Virtual Reality Studio, Jesse Schell thinks hard about the future of games; he's worked on Toontown Online and teaches game design at Carnegie Mellon university. You can see his amazing DICE talk on the future of gaming here. This interview was conducted for a PC Gamer piece on Social Gaming about a year ago. [more...]]]></description>
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		<title>The Money Farm</title>
		<link>http://funambulism.com/2010/06/the-money-farm/</link>
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		<pubDate>Mon, 28 Jun 2010 11:15:49 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[addiction]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[social gaming]]></category>
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		<category><![CDATA[freelance]]></category>
		<category><![CDATA[pc gamer]]></category>

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		<description><![CDATA[To the tune of: Money, Money &#8211; Cabaret <p class="wp-caption-text">The Money Farm</p> <p>Buy a PC Gamer-approved product every day this week and you get reward points. You’ve levelled up, now you’re a PCG Ambassador, so you get a PCG fan kit. Meanwhile, your health insurance is incentivising you to walk as it’s worried about your heart rate, and a tobacco firm is incentivising you not to read The Guardian because of its coverage of cancer risk. You get an achievement from the local council for not giving money to a tramp, and your eyetracking device is giving you bonus points for reading every line of an advert (but not the small print). It’s a nightmare and [more...]]]></description>
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