Blogroll

Interview: Casey Wimsatt, Symbionica on how games help the Autistic.

Again, this was research for a feature I did for PC Gamer on disabled gaming. Casey Wimsatt makes games proven to improve the social skills of children with Autism. [more...]

The Death of the Non-Gamer

To the tune of: Kate Bush – Pi

As a PR and journalist, I’ve been frustrated by the non-gamers and anti-gamers – the people who haven’t played or would never play games – and how they control the media. As the years have gone by, their hold on the mainstream has been eroded and the review sections of most national media are now games-friendly but the main news pages are still run with an ethos that is often anti-games. I’d argue this is because the people running these pages are either older people who’ve never seen the point in trying [more...]

Marketing A Gay Game

To The Tune Of: Tom Robinson Band – Glad To Be Gay

Again, this was a think-piece for a magazine that didn’t get used. The hypothetical situation was a game is about to released with a gay lead character; do you think that game would stand a chance at retail? If not, why not? If it landed on your desk, how would you go about marketing it? Here are my answers.

eNCHANT arM (Enchanted Arms) had a very strong gay character called Makoto.

I think it would stand the same chance at retail as any other game, but the clear [more...]

Interview: Transgaming & CCP on Mac Gaming

Gabe Mahoney

To the tune of: Tim Curry – Sweet Transvestite

Another interview that I felt guilty about woefully under-using in a feature. Still about making games for Apple Mac, but this time I was talking with Transgaming, who convert PC games to Mac for large publishers and developers, and with CCP, who’ve used Transgaming to transfer Eve: Online to Mac.

Gavriel State

TRANSGAMING: CTO, GAVRIEL STATE.

(Which is an awesome name.)

What differences in tech are there between a Mac and a PC? From a hardware perspective, Macs and PCs are very similar these days – they share elements [more...]

Interview: James Brown, Ancient Workshop

This is an interview I had left over from a feature, and it seems a shame to waste it. It’s with a Mac developer, James Brown, who is the entire staff of Ancient Workshop and it’s about Mac gaming.

To the tune of: Belle and Sebastian – Funny Little Frog

The Frog Prince

Tell me about you. I worked in the mainstream games industry for 10 years (including stints at EA & Lionhead) but recently went indie. I have a game called Ancient Frog which is currently out for the iPhone and, in expanded form, iPad. Internally I also [more...]