Tag: development
If you’re looking for my samples folder, it’s here.
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A Fresh Breeze: The Witness & Jonathan Blow
I was lucky enough to get a chance to interview Jonathan Blow, creator of the most challenging game of this generation “Braid”, and play a very early version of his next puzzler The Witness; so early that only the core structure will be preserved when it’s finally released.
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Interview: Transgaming & CCP on Mac Gaming
To the tune of: Tim Curry – Sweet Transvestite Another interview that I felt guilty about woefully under-using in a feature. Still about making games for Apple Mac, but this time I was talking with Transgaming, who convert PC games to Mac for large publishers and developers, and with CCP, who’ve used Transgaming to transfer…
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Interview: James Brown, Ancient Workshop
This is an interview I had left over from a feature, and it seems a shame to waste it. It’s with a Mac developer, James Brown, who is the entire staff of Ancient Workshop and it’s about Mac gaming. To the tune of: Belle and Sebastian – Funny Little Frog Tell me about you. I…