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Dream Instrumentalism

Not Quite a Khazar

Not Quite a Khazar

I dreamt of a musical instrument last night.
I was on a train stuck between cities, heading for the engine and the drivers, and I passed a family of khazars, entertaining themselves by taking turns on it.
I had to push past a shtarker in traditional dream dress, a white archaic tunic with red piping, his small flat red cap pinned to the side of his head, focussed on a lugubrious old man playing.
The instrument was a like a clockwork squeezebox a cubit long with a rubbery grey bald human face at one end and a limited keypad at the other.
They played it by struggling against the clockwork and bellows; it only played one tune, which sounded like something from Kroke, and which I was humming when I woke up.
The artistry, as I saw later when a wizened granny took over, is in putting your own interpretation on the tune by distorting the sounds.
She kinda stretched and crushed the head to distort the sound, made it sound childish and whiny, like a nursery rhyme.
He played it straight and slow, hardly touching the face, so it sounded sonorous and, yes, meaningful.
My brother says, it’s like the interpretation of a song, theme and variations, that’s all we can ever do…

The Money Farm

To the tune of: Money, Money – Cabaret

The Money Farm

Buy a PC Gamer-approved product every day this week and you get reward points. You’ve levelled up, now you’re a PCG Ambassador, so you get a PCG fan kit. Meanwhile, your health insurance is incentivising you to walk as it’s worried about your heart rate, and a tobacco firm is incentivising you not to read The Guardian because of its coverage of cancer risk. You get an achievement from the local council for not giving money to a tramp, and your eyetracking device is giving you bonus points for reading every line of an advert (but not the small print). It’s a nightmare and it’s coming.

What no one is mentioning is a crash, a bubble bursting. There’s a risk that social gaming could collapse overnight. Yet this is unlikely, because the place where it’s based, Facebook, is now so central to our lives. Instead, social gaming is spilling out virally into the world, and its effectiveness in altering our behaviour means it’s soon going to be affecting you in ways you may not even notice.

An excerpt from a feature I wrote for PC Gamer, in the issue on sale now. I’ll put up the uncut version when my contract allows.

E3's Finest Trailer

This is a new music-shooter from the chap who made Rez, Tetsuya Mizuguchi – it’s operated through Microsoft’s new Kinect motion-detection system and is meant to convey the sound-colour linkage of synesthesia. Sadly, as it’s colour-oriented, I’m aware that I’m probably never going to be able to enjoy this, in the way I couldn’t enjoy Space Giraffe.

I sincerely hope that this is all in-game footage – mainly because I can’t believe that it could all be rendered and because I’ve been hoping for something that’s a graphical leap forward, not in terms of quality necessarily, but in terms of smooth integration of divergent thematic elements.

Solving MMO review problems

To the tune of: Nina Nastasia – Our Discussion

As an MMO reviewer, I’ve felt both privileged (at occupying a niche few are equipped to explore) and also terrified (at a reviewer’s complete inability to perceive the whole game). As Quintin Smith found last week, and Ed Zitron found previously, reviewers, no matter how professional, can’t just hop back into an MMO when it’s been updated and hope to review it. Especially not, as those two found, when the audience they think they’re talking to isn’t the audience that actually reads and responds to the article. Here’s a putative structure for reviewing MMOs that deals with the problems caused by trying to employ time-poor professional reviewers.

Cpl Smith, M.I.A.

Problems

  1. Must experience enough of content in proper way to do review.
  2. Different experience types for player types – solo, casual, hardcore, obsessive.
  3. Need for humour, quality writing.
  4. Cost of review process must be kept down.
  5. Content alters substantially over game’s lifetime.

Many professional reviewers provide 3, can attempt 2 but usually fail, don’t keep playing so can’t do 5, and to provide 1 would be to disregard 4.

Solutions

  1. Multiple reviewers
  2. Multiple reviewers
  3. Mediated by co-ordinator
  4. Co-ordinator is paid writer-editor – incentivised to find free reviewers and collate & polish their opinion.
  5. Reconvene with original panel at regular intervals.

It's all about getting a good team together.

This system as a narrative. Un-paid enthusiasts are given early access and review title in return for thought-access. Primary writer becomes interviewer, co-ordinating impressions from many different groups. Individual, subjective experience is not of primary relevance, but collation of views is. Common problems can be identified, and the game rated on these – whilst problems specific to groups acknowledged, represented. Panel reconvenes to alter score when game has altered substantially from previous score. (This also provides you with an evaluation structure for up-and-coming writers, as you can test their analysis, reliability and writing ability  through these panels.)

Here’s a question I don’t know the answer to – is this process applicable to reviews other than MMOs? Should all reviews be done this way?

Five Myths About Proportional Representation

To the tune of: Malcolm X – No Taxation Without Representation

  1. Proportionally Delightful

    Minority parties get more seats.
    Small parties don’t necessarily get a larger share of seats – some systems, like the “mixed member” system of Germany, put minimum limits on the share of the vote (as high as 5%), that exclude smaller parties.

  2. Parties will be weakened
    PR can give more power to parties. A purely proportional system normally allows parties to control the selection of candidates completely, leading to politicians with much stronger party loyalty. Some systems work against this, especially ones with constituencies, but there’s almost always a party-selection element.
  3. There will be no independents
    Independents can still stand, especially in systems that have constituencies that are then topped-up  - they do especially well if they have a national profile though.
  4. You still have to choose one party
    It doesn’t mean you just have to choose one party – a preferential system allows you to list parties/candidates in order of preference or leave them out completely.
  5. It’s too complicated for Britain
    It does work with Britain – we already use it in the European elections, and Scotland and Wales. And it’s less complicated than guessing the intentions of your fellow constituents to vote tactically on the basis of poorly-biased voting-intention polls.
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