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	<description>The remnants of a burgeoning ego.</description>
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		<title>Creating Brand You</title>
		<link>http://funambulism.com/2010/08/creating-brand-you/</link>
		<comments>http://funambulism.com/2010/08/creating-brand-you/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 09:40:58 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[SEO]]></category>
		<category><![CDATA[Social Networking]]></category>

		<guid isPermaLink="false">http://funambulism.com/?p=1588</guid>
		<description><![CDATA[<p class="wp-caption-text">His brand is clear</p> <p>To the tune of: Morecambe &#38; Wise – Me And My Shadow</p> <p>I wrote this: http://www.techradar.com/news/internet/why-you-must-keep-track-of-your-online-profile-709345</p> <p>&#8220;You might not realise it yet, but you&#8217;re a brand. All this time you&#8217;ve been walking and talking and posting on the internet, thinking you were a person, when you&#8217;ve been a brand all along. Who&#8217;d have thought it? All of your activities have been contributing to the brand, building a profile for it and even advertising it.</p> <p>Why is it important to think of yourself as a brand? Because as information about individuals becomes increasingly available online, you want [more...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 182px"><a href="http://www.flickr.com/photos/grill/sets/72157613387443984/"><img class="  " title="Sportacus, Toy Fair 2009" src="http://farm4.static.flickr.com/3474/3254944267_260d103d1d.jpg" alt="" width="172" height="210" /></a><p class="wp-caption-text">His brand is clear</p></div>
<p>To the tune of: <a href="spotify:track:3eFjxayDwJspOtUORVSwDb">Morecambe &amp; Wise – Me And My Shadow</a></p>
<p>I wrote this: <a href="http://www.techradar.com/news/internet/why-you-must-keep-track-of-your-online-profile-709345" target="_blank">http://www.techradar.com/news/internet/why-you-must-keep-track-of-your-online-profile-709345</a></p>
<p>&#8220;You might not realise it yet, but you&#8217;re a brand. All this time you&#8217;ve been walking and talking and posting on the internet, thinking you were a person, when you&#8217;ve been a brand all along. Who&#8217;d have thought it? All of your activities have been contributing to the brand, building a profile for it and even advertising it.</p>
<p>Why is it important to think of yourself as a brand? Because as information about individuals becomes increasingly available online, you want to make sure that information is not only accurate but also positive and succinct.&#8221;</p>


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		<title>That Song Meme &#8211; part 1.</title>
		<link>http://funambulism.com/2010/08/that-song-meme-part-1/</link>
		<comments>http://funambulism.com/2010/08/that-song-meme-part-1/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 17:51:41 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[meme]]></category>

		<guid isPermaLink="false">http://funambulism.com/?p=1550</guid>
		<description><![CDATA[There was a meme travelling my friend&#8217;s pages a couple of months ago, infecting time-rich and socially-starved brains as it went, and it was a music meme. I don&#8217;t have the musical erudition like Mister Gillen to write my life story into every song, but here&#8217;s a selection of my musical gems, shoehorned into this damn trope. <p>To the tune of: That Song Meme</p> day 01 &#8211; your favorite song Ewan MacColl – Dirty Old Town I heard it covered on the Pogues guts-sodden album Rum, Sodomy and the Lash. Ewan MacColl wasn&#8217;t his real name, and there&#8217;s a [more...]]]></description>
			<content:encoded><![CDATA[<div><em>There was a meme travelling my friend&#8217;s pages a couple of months ago, infecting time-rich and socially-starved brains as it went, and it was a music meme. I don&#8217;t have the musical erudition like <a href="http://gillen.cream.org/wordpress_html/?p=1821" target="_blank">Mister Gillen</a></em><em> to write my life story into every song, but here&#8217;s a selection of my musical gems, shoehorned into this damn trope.</em></div>
<p>To the tune of: <a href="spotify:user:griddleoctopus:playlist:4PHV5Nn5GqAOoO3jbXozhu">That Song Meme</a></p>
<div><strong>day 01 &#8211; your favorite song</strong><br />
<a href="spotify:track:70Lp2jydCCgyzWLqZsDlMN">Ewan MacColl – Dirty Old Town</a><br />
I heard it covered on the Pogues guts-sodden album Rum, Sodomy and the Lash. Ewan MacColl wasn&#8217;t his real name, and there&#8217;s a suprising amount of self-creation and revanchism in folk music in general, pulling lost traditions out of your arse, but, whatever my feelings about the autochthonous nation-creating nonsense of demagoguic politicians from the 19th century onwards, I can&#8217;t deny that Ewan MacColl got me riled up about English folk music in a way that one else ever managed. This is a great, simple, romantic song about a man&#8217;s love for his girl and his city. You can tell he was Mancunian.<br />
<span style="color: #ffffff;">test</span></div>
<div>
<p><strong></strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong></p>
<div class="wp-caption alignleft" style="width: 272px"><img class=" " src="http://farm1.static.flickr.com/89/221451196_48952b880d.jpg" alt="" width="262" height="350" /><p class="wp-caption-text">Music, Yesterday.</p></div>
<p></strong><strong>day 02 &#8211; your least favorite song</strong><br />
<strong> </strong><a href="spotify:track:7MwS3c5ON45nPKSXhkHmiL">John Cale – Fear Is A Man&#8217;s Best Friend</a><br />
Because I love Cale&#8217;s misanthrophic solipism, and I love this song until that bit where he throws his toys out of the pram, the pram down the stairs, through the front door, knocking a Queen-mum-reminiscent granny and her Imipolex twinset into oncoming traffic.<span style="color: #ffffff;"><br />
test</span></p>
</div>
<div><strong>day 03 &#8211; a song that makes you happy<br />
</strong><a href="spotify:track:5HHfYE558I4Z0C26ZR2I1r">Elvis Costello – The Big Light &#8211; Album Version/Live In Studio<br />
</a>It just reminds of that glorious stiff-legged feeling you get in a comfortable soft bed when you know the hangover hasn&#8217;t hit yet, and won&#8217;t until Dawn rosily fingers the outside of your eyelids. I used to wake up to this every day at university.<br />
<span style="color: #ffffff;">test</span></div>
<div><strong>day 04 &#8211; a song that makes you sad</strong><br />
<a href="spotify:track:5b69zxDLWGvDCWuw2VR0Sx">Aimee Mann – One</a><br />
Hell, it&#8217;s just a grim little song about loneliness and mortality, bound up with Aimee Mann&#8217;s lovely voice.<br />
<span style="color: #ffffff;">test</span></div>
<div><strong>day 05 &#8211; a song that reminds you of someone</strong><br />
<a href="spotify:track:2UUAtorMFp8q1WkVy54Hm6">Bonzo Dog Doo Dah Band – I&#8217;m The Urban Spaceman</a><br />
Sex to the tune of the Bonzo&#8217;s is the funniest thing ever. Check out The Big Shot, The Intro &amp; The Outro, and Trouser Press to sample a variety of their styles. Brilliant, quintessentially English (belying my words about the hypocrisy of nationhood earlier) and amazing live performers.<br />
<span style="color: #ffffff;">test</span></div>
<div><strong>day 06 &#8211; a song that reminds of you of somewhere</strong><br />
<a href="spotify:album:56WqCnM5giX57Jr3aAN2aK">Miles Davis – Sketches Of Spain</a><br />
When I was a lad, I got confused due to a lack of literature, and travelled the wrong way along the Pilgrim&#8217;s Way, walking the North Downs then the South Downs, from Canterbury to Winchester. It was hugely lonely, and it confirmed to me that recognising my misanthropy and wanting to change it wasn&#8217;t enough &#8211; I just wasn&#8217;t going to ever be approachable and sociable, and I couldn&#8217;t force myself into that mould. The soundtrack to my idyllic 250 mile month-long solitude was Miles Davis and Gil Evans orchestral jazz album Sketches of Spain, which just burns vistas of golden countryside and endless tree-lined footpaths into my unfocussed eyes whenever I hear it.<br />
<span style="color: #ffffff;">test</span></div>
<div class="wp-caption alignright" style="width: 360px"><img class=" " src="http://farm1.static.flickr.com/108/317034671_52ba9eb9c3.jpg" alt="" width="350" height="263" /><p class="wp-caption-text">Please go and see the Bonzos live, before they&#39;re dead.</p></div>
<div><strong>day 07 &#8211; a song that reminds you of a certain event</strong><br />
<a href="spotify:track:6L89mwZXSOwYl76YXfX13s">Green Day – Basket Case</a><br />
Sitting in the back of the school bus, with the cool kids, who were surprised I knew all the words to Basket Case. Acceptance was temporary, but they were friendly afterwards &#8211; I&#8217;d turned from an object to be ignored, if never bullied, into an amusing if very strange person.<br />
<span style="color: #ffffff;">test</span></div>
<div><strong> </strong><strong>day 08 &#8211; a song that you know all the words to<br />
</strong> <a href="spotify:track:0pIitnN3PnKyguwkCRkqMi">Monty Python – Accountancy Shanty (Monty Python Sings)<br />
</a>My brother and I, for reasons unknown, loved these songs and memorized all of them, having copied them from a library tape (apart from the naughty ones about venereal diseases that my mum surreptitiously wiped.)<br />
<span style="color: #ffffff;">test</span></p>
</div>
<div><strong>day 09 &#8211; a song that you can dance to<br />
</strong><a href="spotify:track:5f8lE7L6y27EK1yYbEGLvg">Mikis Theodorakis – Horos Tou Zorba (I) / Zorba&#8217;s Dance</a><a href="spotify:track:5X3TXZn8TmSULN3mGsxQkN"><br />
</a>Everyone can dance to this. You just stick your arms out, and bounce your hips and shoulders in time to the music. Then Kazatzky!  Now you&#8217;re Greek, Jewish, etc&#8230;<br />
<span style="color: #ffffff;">test</span></div>
<div><strong>day 10 &#8211; a song that makes you fall asleep<br />
</strong><a href="spotify:track:67kOTGleKCWFJaSx26orLG">The Smiths – Asleep<br />
</a>&#8220;Sing Me To Sleep&#8221; sings the song that sings me to sleep.</div>


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		<title>Interview: Transgaming &amp; CCP on Mac Gaming</title>
		<link>http://funambulism.com/2010/08/interview-transgaming-ccp-on-mac-gaming/</link>
		<comments>http://funambulism.com/2010/08/interview-transgaming-ccp-on-mac-gaming/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 15:39:49 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[interview]]></category>

		<guid isPermaLink="false">http://funambulism.com/?p=1539</guid>
		<description><![CDATA[<p>To the tune of: Tim Curry – Sweet Transvestite</p> <p>Another interview that I felt guilty about woefully under-using in a feature. Still about making games for Apple Mac, but this time I was talking with Transgaming, who convert PC games to Mac for large publishers and developers, and with CCP, who&#8217;ve used Transgaming to transfer Eve: Online to Mac. </p> <p class="wp-caption-text">Gavriel State</p> TRANSGAMING: CTO, GAVRIEL STATE. <p>(Which is an awesome name.)</p> <p>What differences in tech are there between a Mac and a PC? From a hardware perspective, Macs and PCs are very similar these days &#8211; they share [more...]]]></description>
			<content:encoded><![CDATA[<p>To the tune of: <a href="spotify:track:0K9n8TBThz4xNAkF1eIlB6">Tim Curry – Sweet Transvestite</a></p>
<p><em>Another interview that I felt guilty about woefully under-using in a feature. Still about making games for Apple Mac, but this time I was talking with Transgaming, who convert PC games to Mac for large publishers and developers, and with CCP, who&#8217;ve used Transgaming to transfer Eve: Online to Mac. </em></p>
<div id="attachment_1542" class="wp-caption alignleft" style="width: 208px"><a href="http://funambulism.com/wp-content/uploads/2010/08/gavriel_state_s.jpg"><img class="size-medium wp-image-1542" title="gavriel_state_s" src="http://funambulism.com/wp-content/uploads/2010/08/gavriel_state_s-198x300.jpg" alt="" width="198" height="300" /></a><p class="wp-caption-text">Gavriel State</p></div>
<h4>TRANSGAMING: CTO, GAVRIEL STATE.</h4>
<p>(Which is an awesome name.)</p>
<p><strong>What differences in tech are there between a Mac and a PC?<br />
</strong> From a hardware perspective, Macs and PCs are very similar these days &#8211; they share elements like the CPUs, graphics cards, and memory. The biggest hardware difference is on the desktop side, where most PCs use add-in cards for graphics, while the iMac has the graphics chip built directly into the system. Only Mac Pros have upgradable graphics cards on the Mac side.</p>
<p>The real differences come in the software side, where the operating system and driver layers for the systems are radically different, as are the APIs used by applications.</p>
<p><strong>What needs to be adapted to make games on it?<br />
</strong>TransGaming&#8217;s Cider technology makes it very easy to bring PC based titles to the Mac, by bridging the API gap that is the most important thing separating the platforms. For example, Cider takes care of the work of adapting a games&#8217;s DirectX API usage for graphics and sound to OpenGL and CoreAudio. Beyond that, TransGaming&#8217;s work typically focuses on user experience areas &#8211; components such as launchers, patchers and the like need to be rewritten using Apple&#8217;s Cocoa APIs. In the case of EVE, we worked hard to ensure that components such as the in-game browser were built with Mac-based browser code, so that UI elements inside the browser on the Mac match what they look like outside the game.</p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<div class="wp-caption alignright" style="width: 319px"><a href="http://play.eveonline.com/en/home.aspx"><img class="   " src="http://cdn1.eveonline.com/www/CASITE/Screenshots2/big_screen06.jpg" alt="" width="309" height="190" /></a><p class="wp-caption-text">Eve graphs make me happy.</p></div>
<p><strong>Are simultaneous releases feasible?<br />
</strong>They definitely are! Mac updates for EVE Online expansions and patches are released simultaneously with updates on the PC.  A close working relationship between CCP and TransGaming, built on constant communication, has been paramount in ensuring that updates are prepped in advance for such dual-platform releases.</p>
<p><strong>What disadvantages and advantages are there in developing for the Mac?<br />
</strong>One nice advantage to developing for the Mac is that there are relatively few system configurations that must be supported compared to PCs. Most Mac gamers are quick to adopt the latest OS updates, especially compared to what happens with PCs.</p>
<p>On the flip side, because the Mac OS is so tightly integrated with hardware, Mac users only get new updates to video drivers as part of the OS. This is great for users, since they never have to think about whether they have the right driver version, or finding out where to get updates or what particular version of the driver to get. But for developers, it means that sometimes a fix for a game has to await Apple releasing that new OS update. It also means that its much harder to support older versions of the OS which are no longer receiving updates.</p>
<p><strong>There are dangers in closed systems &#8211; do you know whether Apple will implement a system similar to the iPhone&#8217;s app store?<br />
</strong>On the contrary &#8211; traditionally, closed systems have been much easier for game developers to deal with, since they tend to further reduce the complexity of having multiple configurations to deal with, whether on the software or hardware side. That said, while Apple may well at some point in the future introduce an app-store type system for the Mac, the Mac is by its nature an open platform where anyone can develop software. That&#8217;s something that will never change.</p>
<p><strong>The old barriers to entry for Mac development were the alien processor architecture for PC developers, the limited RAM &amp; the lack of DirectX. Are there any more barriers that still cause problems?</strong><br />
While some of the old barriers such as CPU differences are behind us now, there are still many significant impediments to developers who try to do traditional porting. Doing so can require massive changes to a game&#8217;s source code just to get the game to compile on the Mac, especially when complex middleware is being used. In some cases, developers don&#8217;t have source code access to their middleware, making a traditional port impossible. And all of that is still ignoring the need to write new graphics and audio paths in the game, which in some cases can require changes to the actual content data.</p>
<p>This is where TransGaming&#8217;s Cider technology really shines, since developers can maintain their existing build systems, continue using the same middleware they&#8217;ve adopted, and fully use their existing graphics paths. At the same time, areas that touch on user interface can still be customized for the Mac, and other places that need attention require much less effort to deal with than a traditional port. Finally, some of the changes that TransGaming recommends developers undertake to improve the Mac version of a game are just as applicable for improving the Windows version, so the code ends up remaining the same for both platforms.</p>
<p><strong> </strong></p>
<div class="wp-caption alignleft" style="width: 296px"><img class="   " src="http://cdn1.eveonline.com/www/CASITE/Screenshots2/big_screen01.jpg" alt="" width="286" height="175" /><p class="wp-caption-text">Spaceships, yesterday.</p></div>
<p><strong>Are there middleware licensing issues porting to Mac?<br />
</strong> While we can&#8217;t speak to specifics, it all depends on the middleware provider. Some have platform restrictions in their licenses while others don&#8217;t. Aside from middleware components from Microsoft, we have yet to experience a situation where a middleware issue made it impossible to bring a game to the Mac.</p>
<p><strong>Are porting houses still necessary? What&#8217;s this Cider app we&#8217;ve heard all about?</strong><br />
The kind of porting house that used to be typical of the Mac gaming world is likely to have little place in its future. As the Mac becomes a bigger and bigger percentage of the overall PC market, more and more game developers and publishers are looking at getting into the platform directly, rather than trust their IP and profit margins to third parties. For more and more of these players, Cider is the technology they turn to when they want to go this route. By engaging with TransGaming and licensing Cider, game developers and publishers can bring their games to the Mac far more quickly than was ever possible before, and they can be directly in touch with their customers instead of going through a third party.</p>
<p>What&#8217;s more, the same technology behind TransGaming&#8217;s Cider is now being deployed on next generation TV set top boxes through a platform we call GameTree.tv. So developers who move to the Mac with TransGaming also have the opportunity to reach an even bigger audience in the future!</p>
<div id="attachment_1543" class="wp-caption alignright" style="width: 210px"><a href="http://funambulism.com/wp-content/uploads/2010/08/Gabe_Mahoney_s.jpg"><img class="size-medium wp-image-1543" title="Gabe_Mahoney_s" src="http://funambulism.com/wp-content/uploads/2010/08/Gabe_Mahoney_s-200x300.jpg" alt="" width="200" height="300" /></a><p class="wp-caption-text">Gabe Mahoney</p></div>
<h4>GABE MAHONEY, VP OF ENGINEERING AT CCP</h4>
<p><strong>Will CCP continue to develop all its games for the Mac?<br />
</strong> As long as we have a strong contingent of players playing on the Mac, then absolutely yes. And there are no signs that are Mac subscriber numbers will do anything but continue to grow. We have more and players using the Mac client as time goes on as OSX gains market share and becomes more of a gaming platform.</p>
<p><strong>Do you find any differences between Mac Gamers and PC Gamers?<br />
</strong> To be honest, not so much anymore. While the Mac used to be more of a specialty OS for graphics designers, musicians and other creatives it is now gaining a lot of traction with business and general home users. This means that more people are using Macs as their general purpose computer and are expecting it to run games as well as their PCs. I think this trend will tend to create homogeneity between Mac and PC gamers and wise developers will embrace both platforms equally.</p>


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		<title>Interview: James Brown, Ancient Workshop</title>
		<link>http://funambulism.com/2010/08/interview-james-brown-ancient-workshop/</link>
		<comments>http://funambulism.com/2010/08/interview-james-brown-ancient-workshop/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 18:48:01 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[apple]]></category>

		<guid isPermaLink="false">http://funambulism.com/?p=1527</guid>
		<description><![CDATA[<p>This is an interview I had left over from a feature, and it seems a shame to waste it. It&#8217;s with a Mac developer, James Brown, who is the entire staff of Ancient Workshop and it&#8217;s about Mac gaming.</p> <p>To the tune of: Belle and Sebastian – Funny Little Frog</p> <p class="wp-caption-text">The Frog Prince</p> <p>Tell me about you. I worked in the mainstream games industry for 10 years (including stints at EA &#38; Lionhead) but recently went indie. I have a game called Ancient Frog which is currently out for the iPhone and, in expanded form, iPad. Internally I [more...]]]></description>
			<content:encoded><![CDATA[<p><em>This is an interview I had left over from a feature, and it seems a shame to waste it. It&#8217;s with a Mac developer, James Brown, who is the entire staff of <a href="http://www.ancient-workshop.com/" target="_blank">Ancient Workshop</a> and it&#8217;s about Mac gaming.</em></p>
<p>To the tune of: <a href="spotify:track:1bxsYulIYXmVSgrX8nOQZ2">Belle and Sebastian – Funny Little Frog</a></p>
<div id="attachment_1530" class="wp-caption alignleft" style="width: 210px"><a href="http://funambulism.com/wp-content/uploads/2010/08/JamesBrown2.jpg"><img class="size-medium wp-image-1530" title="JamesBrown2" src="http://funambulism.com/wp-content/uploads/2010/08/JamesBrown2-200x300.jpg" alt="" width="200" height="300" /></a><p class="wp-caption-text">The Frog Prince</p></div>
<p><strong>Tell me about you.<br />
</strong>I worked in the mainstream games industry for 10 years (including stints at EA &amp; Lionhead) but recently went indie. I have a game called Ancient Frog which is currently out for the <a href="http://itunes.apple.com/app/ancient-frog/id304574714?mt=8" target="_blank">iPhone </a>and, in expanded form, <a href="http://itunes.apple.com/nz/app/ancient-frog-hd/id364187960?mt=8" target="_blank">iPad</a>. Internally I also have versions running on OS X, Windows, Android and Palm Pre, each at a different stage along the release pipeline.</p>
<p><strong>What differences in tech are there between developing for Mac and PC?</strong><br />
I develop simultaneously on Windows and Mac &#8211; they&#8217;re side by side on my desk like something from a Stevie Wonder song, and so far neither of them has managed to completely oust the other. I prefer OS X as a general development environment (it&#8217;s funny how the Mac ended up with a far better command line, given the history of the two platforms), but there&#8217;s still nothing to touch the Visual Studio debugger on Windows.</p>
<p>In terms of developing for them, they&#8217;re only as different as you allow them to be. Apple wants you to use Objective C, Microsoft wants you to use C# and DirectX, but in neither case is this enforced. If you develop in straight C++ targeting OpenGL, the differences are entirely superficial.</p>
<p><strong>What needs to be adapted to make games on it?</strong><br />
Games are probably the easiest type of application to adapt from PC to Mac. Where you run into difficulty porting an application from one platform to another is in the user interface. If you&#8217;re making a traditional utility application, you have to either make something generic (which feels clumsy and wrong on every platform), or you have to bite the bullet and rewrite huge swathes of code for each version.</p>
<p>With a game, though, it&#8217;s different. A game pretty much is a user interface &#8211; it exists solely as something to be interacted with, and that interaction is something which shouldn&#8217;t be shoehorned in to the platform&#8217;s general look and feel. Imagine writing a puzzle game that conforms to the Mac OS human interface guidelines; it would just show you the completed puzzle &#8211; after all, users shouldn&#8217;t have to fiddle around solving problems that the computer can solve for them.</p>
<p>So it&#8217;s a given that a game handles all of its UI in its own way. Everything else is, to a certain level of abstraction, identical. You have a C compiler, a file system, a graphics unit that will draw triangles with textures on them really quickly. The higher level stuff that each operating system can do for you doesn&#8217;t really come into it.</p>
<p><strong><img class="alignright" src="http://www.ancient-workshop.com/images/screens.jpg" alt="" width="293" height="320" />Are simultaneous releases tricky?</strong><br />
From a technical point of view they needn&#8217;t be tricky. The easiest way to handle multi platform development is to make sure you&#8217;re building on each platform right from the start. One of the reasons I&#8217;m constantly switching back and forth between the Mac and PC is that I catch any non-portable code immediately, while it&#8217;s still fresh in my mind and it hasn&#8217;t burrowed its way to the heart of the codebase. It&#8217;s a natural extension of this development approach that when the game is finished on the Mac it&#8217;s finished on the PC. (I also target iPhone, iPad, Android, Palm Pre and so on, but the tighter constraints on performance and resolution mean that they each need a bit of individual care and attention before they&#8217;re ready for release.)</p>
<p>Marketing is a bit trickier &#8211; a big publisher is able to reap the benefit of one big marketing blitz covering every platform. As a one man indie, I&#8217;m chipping away trying to get reviews within my particular niche, so I feel I&#8217;m better off releasing one version at a time.</p>
<p><strong>There are dangers in closed systems and Apple love them &#8211; do you think Apple will ever implement a system similar to the iPhone&#8217;s app store for Mac? Or has Steam already taken that function?<br />
</strong> I really can&#8217;t see them implementing an app store in the same form as the iPhone / iPad store, where it&#8217;s the only way to install applications &#8211; Microsoft failed to achieve that with Palladium, and I&#8217;d expect any attempt by Apple would suffer the same fate.</p>
<p>An app store in the Steam mold is another matter, and in fact I&#8217;m a little surprised they haven&#8217;t already done it. (I can&#8217;t see Steam itself  being any barrier &#8211; they already have the iTunes infrastructure in place, and it&#8217;s not as if they&#8217;d have any difficulty attracting developers.)</p>
<p><strong>The old barriers to entry for Mac development were the alien processor architecture for PC developers, the limited RAM &amp; the lack of DirectX. Are any of them still problematic? Are there any more barriers that I&#8217;ve not mentioned?<br />
</strong> Pre-OS X memory management was a pain, but endianness and the specifics of the graphics API were never the real difficulty. Or at least, they were only a difficulty when the Mac was an odd niche market that publishers didn&#8217;t look at until they&#8217;d finished the game and wondered if there was any more cash to be squeezed out of it.</p>
<p>If you develop with multi-platform in mind from the beginning, you just need a slim little abstraction layer and it&#8217;s all pretty straightforward. The real change that&#8217;s happened here is not so much the hardware as the general resurgence in Apple&#8217;s fortunes. It&#8217;s no longer a niche; it&#8217;s something you develop for as a matter of course.</p>
<p><strong>Are there middleware licensing issues porting to Mac? Do you use any middleware?</strong><br />
The less middleware I use, the happier I am. My current engine has no external dependencies &#8211; if a platform has a C compiler and something resembling OpenGL, I can build my games on it.</p>
<p><strong>Are porting houses necessary with these changes?</strong><br />
If you&#8217;re a Windows developer making Windows games, then a porting house will save you an awful lot of work. But you&#8217;re paying someone else to do what is really your business, and for your next game you have to get them in again to do pretty much exactly the same work.</p>
<p>I&#8217;m definitely a believer in controlling that side of things myself. If you have a codebase that builds on two platforms, you&#8217;re most of the way to having something that builds on absolutely anything. There are odd little devices popping up all over the place at the moment, and I like being in a position to take advantage of them.</p>
<p>That&#8217;s the case for games at any rate. As mentioned before, while a game UI is a game UI, a native application really needs a native UI. If your target platform isn&#8217;t also the computer you use every day, you&#8217;ll probably make something that feels all wonky and wrong to people who do use it every day. That&#8217;s where a porting house can shine.</p>
<p><strong>Do you find any differences between Mac Gamers and PC Gamers?</strong><br />
Of course! Mac Gamers are smarter, wittier and more attractive. FACT.</p>
<p><strong>Why is GSB going to be SO AWESOME on the Mac?</strong><br />
Well, GSB is indeed going to be SO AWESOME, but you&#8217;d have to ask Cliffski for the specifics.</p>
<p>The Mac version of Ancient Frog is going to be startlingly prettier than the iPhone version. I&#8217;ve re-shot the textures (some of the iPhone originals were captured using a little 5MP compact digital &#8211; the new ones are hot off the full-frame sensor of a Canon 5D mk II), so it really shines fullscreen on a hi res Cinema Display.</p>
<p><strong>Thanks and stuff!</strong></p>


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		<title>Benchmark Reviews &#8211; corporate shills?</title>
		<link>http://funambulism.com/2010/07/benchmark-reviews-corporate-shills/</link>
		<comments>http://funambulism.com/2010/07/benchmark-reviews-corporate-shills/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 16:35:28 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[benchmark reviews]]></category>
		<category><![CDATA[dcma]]></category>
		<category><![CDATA[embody chair]]></category>
		<category><![CDATA[journalism]]></category>
		<category><![CDATA[liars]]></category>
		<category><![CDATA[shills]]></category>
		<category><![CDATA[stuart campbell]]></category>
		<category><![CDATA[world of stuart]]></category>

		<guid isPermaLink="false">http://funambulism.com/?p=1515</guid>
		<description><![CDATA[<p>To the tune of Paloma Faith – Do You Want The Truth Or Something Beautiful?</p> <p class="wp-caption-text">A Reputation-Destroying Chair</p> <p>Whatever your experience of Stuart Campbell, owner of World of Stuart, everyone agrees he&#8217;s a tireless campaigner for accuracy, honesty and justice in journalism and blogging. About three days ago he started investigating a seemingly minor infringement, the too-glowing review of an expensive office chair by Olin Coles, executive Editor of Benchmark Reviews (270,000 monthly unique users being misled there.)</p> <p>The issue was that the chair seemed to have been reviewed by lifting ad-copy from a second site Smart Furniture [more...]]]></description>
			<content:encoded><![CDATA[<p>To the tune of <a href="spotify:track:6sS0pvqYhou13HXxBNXZWF">Paloma Faith – Do You Want The Truth Or Something Beautiful?</a></p>
<div class="wp-caption alignleft" style="width: 310px"><img class=" " title="A Reputation-Destroying Chair" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/embody_chair_1.jpg" alt="" width="300" height="304" /><p class="wp-caption-text">A Reputation-Destroying Chair</p></div>
<p>Whatever your experience of Stuart Campbell, owner of <a href="http://www.worldofstuart.co.uk/" target="_blank">World of Stuart</a>, everyone agrees he&#8217;s a tireless campaigner for accuracy, honesty and justice in journalism and blogging. About three days ago he started investigating a seemingly minor infringement, the t<a href="http://benchmarkreviews.com/index.php?option=com_content&amp;task=view&amp;id=562&amp;Itemid=58" target="_blank">oo-glowing review of an expensive office chair</a> by Olin Coles, executive Editor of <a href="http://benchmarkreviews.com/" target="_blank">Benchmark Reviews</a> (270,000 monthly unique users being misled there.)</p>
<p>The issue was that the chair seemed to have been reviewed by lifting ad-copy from a second site Smart Furniture and elements from the PR brochure of Herman Miller, the manufacturer. It was quite clearly a case of corporate shilling, giving a glowing review in return for unspecified benefits, which Olin Cole <a href="http://www.testfreaks.com/blog/interview/interview-with-olin-coles-of-benchmark-reviews/" target="_blank">has admitted doing in the past</a>;</p>
<p><em>&#8220;I used to take anything that manufacturers would offer, back when BmR was starving for donated products.  <strong>These days, we work more closely with proven manufacturers to help launch their upcoming products</strong>&#8220;.</em></p>
<p><em> </em> The problem is that the staff don&#8217;t seem to be able to stop lying, admit they made a mistake, and restart their careers as honest, albeit damaged, journalists.  Once challenged the editor altered the article to properly attribute the paragraphs that plagiarised the press release and then denied Stuart&#8217;s claims, despite Google Cache showing him to be a liar. He&#8217;s also deleted any comments on the article criticising it, deleted similar forum posts, and generally behaved like a bad egg. So far, so scummy.</p>
<p>However, thanks to the DMCA, Benchmark reviews has now enforced a takedown notice on Stuart&#8217;s blog, claiming he&#8217;s reproduced copyrighted material. Of course, the copyright-infringement isn&#8217;t their primary concern as much of the material is copyright of Smart Furniture, so if they took it to court there would be problems &#8211; but I&#8217;m not aware of a parody defence against the DMCA and <em>some</em> of the material is copyrighted, so Stu doesn&#8217;t really have a leg to stand on can only rely on the news reporting defence.</p>
<p>Personally, as a PR and one-time journalist I find this despicable; there is no point paying for coverage like this. Morally, it&#8217;s disgusting and practically, the media always end up getting caught out &#8211; whether it was PC Zone&#8217;s appalling Kingpin debacle or OPM&#8217;s Driv3r review, you get caught. Doing it in this manner, stealing other people&#8217;s copy, is lazy and stupid; not admitting your guilt and going on a vendetta against a well-respected, well-connected and avowedly honest journalist is even more stupid. <span style="color: #ffffff;">EAVB_IUMHYIXDFT</span></p>


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		<title>Dream Instrumentalism</title>
		<link>http://funambulism.com/2010/06/dream-instrumentalism/</link>
		<comments>http://funambulism.com/2010/06/dream-instrumentalism/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 10:00:56 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[dreams]]></category>

		<guid isPermaLink="false">http://funambulism.com/?p=1495</guid>
		<description><![CDATA[To the tune of: Kroke – Earth (Behusher Chosid) <p class="wp-caption-text">Not Quite a Khazar</p> I dreamt of a musical instrument last night. I was on a train stuck between cities, heading for the engine and the drivers, and I passed a family of khazars, entertaining themselves by taking turns on it. I had to push past a shtarker in traditional dream dress, a white archaic tunic with red piping, his small flat red cap pinned to the side of his head, focussed on a lugubrious old man playing. The instrument was a like a clockwork squeezebox a cubit long [more...]]]></description>
			<content:encoded><![CDATA[<div>To the tune of: <a href="spotify:track:3dw2NRFzwPyh3JD79hje0J">Kroke – Earth (Behusher Chosid)</a></div>
<div>
<div class="wp-caption aligncenter" style="width: 510px"><a href="http://www.flickr.com/photos/grill/3669387749/"><img title="A Tiny Anatolian" src="http://farm4.static.flickr.com/3605/3669387749_1ca54c291c.jpg" alt="Not Quite a Khazar" width="500" height="333" /></a><p class="wp-caption-text">Not Quite a Khazar</p></div>
</div>
<blockquote>
<div style="text-align: center;">I dreamt of a musical instrument last night.</div>
<div style="text-align: center;">I was on a train stuck between cities, heading for the engine and the drivers, and I passed a family of  <a href="http://en.wikipedia.org/wiki/Khazars" target="_blank">khazars</a>, entertaining themselves by taking turns on it.</div>
<div style="text-align: center;">I had to push past a shtarker in traditional dream dress, a white archaic tunic with red piping, his small flat red cap pinned to the  side of his head, focussed on a lugubrious old man playing.</div>
<div style="text-align: center;">
<div>
<div>The instrument was a like a clockwork squeezebox a cubit long with a rubbery grey bald human face at one end and a limited keypad at the other.</div>
</div>
</div>
<div style="text-align: center;">They played it by struggling against the clockwork and bellows; it  only played one tune, which sounded like something from <a href="http://www.kroke.krakow.pl/html_en/main_en.html" target="_blank">Kroke</a>, and which I was  humming when I woke up.</div>
<div style="text-align: center;">The artistry, as I saw later when a wizened granny took  over, is in putting your own interpretation on the tune by distorting the  sounds.</div>
<div style="text-align: center;">
<div>
<div>She kinda stretched and crushed the head to distort the  sound, made it sound childish and whiny, like a nursery rhyme.</div>
<div>He played it  straight and slow, hardly touching the face, so it sounded sonorous and, yes, meaningful.</div>
</div>
</div>
<div style="text-align: center;">My brother says, it&#8217;s like the interpretation of a song, theme and variations, that&#8217;s all we can ever do&#8230;</div>
</blockquote>


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		<title>The Money Farm</title>
		<link>http://funambulism.com/2010/06/the-money-farm/</link>
		<comments>http://funambulism.com/2010/06/the-money-farm/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 11:15:49 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[addiction]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[pc gamer]]></category>

		<guid isPermaLink="false">http://funambulism.com/?p=1497</guid>
		<description><![CDATA[To the tune of: Money, Money &#8211; Cabaret <p class="wp-caption-text">The Money Farm</p> <p>Buy a PC Gamer-approved product every day this week and you get reward points. You’ve levelled up, now you’re a PCG Ambassador, so you get a PCG fan kit. Meanwhile, your health insurance is incentivising you to walk as it’s worried about your heart rate, and a tobacco firm is incentivising you not to read The Guardian because of its coverage of cancer risk. You get an achievement from the local council for not giving money to a tramp, and your eyetracking device is giving you bonus points for reading every line of an advert (but not the small print). It’s a nightmare [more...]]]></description>
			<content:encoded><![CDATA[<div>To the tune of: <a href="http://open.spotify.com/track/3po6Hyas3nLBDjHFvMKlJC" target="_blank">Money, Money &#8211; Cabaret</a></div>
<blockquote>
<div>
<div id="attachment_1501" class="wp-caption alignright" style="width: 310px"><a href="http://funambulism.com/wp-content/uploads/2010/06/PCG.jpg"><img class="size-medium wp-image-1501" title="PCG" src="http://funambulism.com/wp-content/uploads/2010/06/PCG-300x202.jpg" alt="" width="300" height="202" /></a><p class="wp-caption-text">The Money Farm</p></div>
<p>Buy a PC Gamer-approved product every day this week and you get reward points. You’ve levelled up, now you’re a PCG Ambassador, so you get a PCG fan kit. Meanwhile, your health insurance is incentivising you to walk as it’s worried about your heart rate, and a tobacco firm is incentivising you not to read The Guardian because of its coverage of cancer risk. You get an achievement from the local council for not giving money to a tramp, and your eyetracking device is giving you bonus points for reading every line of an advert (but not the small print). It’s a nightmare and it’s coming.</p>
<p>What no one is mentioning is a crash, a bubble bursting. There’s a risk that social gaming could collapse overnight. Yet this is unlikely, because the place where it’s based, Facebook, is now so central to our lives. Instead, social gaming is spilling out virally into the world, and its effectiveness in altering our behaviour means it’s soon going to be affecting you in ways you may not even notice.</p>
</div>
</blockquote>
<div>An excerpt from a feature I wrote for <a href="http://www.pcgamer.com/" target="_blank">PC Gamer</a>, in the issue on sale now. I&#8217;ll put up the uncut version when my contract allows.</div>


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		<title>E3&#8242;s Finest Trailer</title>
		<link>http://funambulism.com/2010/06/e3s-finest-trailer/</link>
		<comments>http://funambulism.com/2010/06/e3s-finest-trailer/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 10:43:17 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[kinetic]]></category>
		<category><![CDATA[rez]]></category>
		<category><![CDATA[space giraffe]]></category>

		<guid isPermaLink="false">http://funambulism.com/?p=1485</guid>
		<description><![CDATA[<p></p> <p>This is a new music-shooter from the chap who made Rez, Tetsuya Mizuguchi &#8211; it&#8217;s operated through Microsoft&#8217;s new Kinect motion-detection system and is meant to convey the sound-colour linkage of synesthesia. Sadly, as it&#8217;s colour-oriented, I&#8217;m aware that I&#8217;m probably never going to be able to enjoy this, in the way I couldn&#8217;t enjoy Space Giraffe.</p> <p>I sincerely hope that this is all in-game footage &#8211; mainly because I can&#8217;t believe that it could all be rendered and because I&#8217;ve been hoping for something that&#8217;s a graphical leap forward, not in terms of quality necessarily, but in [more...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="660" height="405" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/RzoxiZeGGO8&amp;hl=en_US&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01&amp;hd=1&amp;border=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="660" height="405" src="http://www.youtube.com/v/RzoxiZeGGO8&amp;hl=en_US&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01&amp;hd=1&amp;border=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This is a new music-shooter from the chap who made <a href="http://en.wikipedia.org/wiki/Rez" target="_blank">Rez</a>, <a href="http://en.wikipedia.org/wiki/Tetsuya_Mizuguchi" target="_blank">Tetsuya Mizuguchi</a> &#8211; it&#8217;s operated through Microsoft&#8217;s new <a href="http://www.google.co.uk/url?sa=t&amp;source=web&amp;cd=5&amp;ved=0CDYQFjAE&amp;url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FKinect&amp;ei=ePoZTKXrEIjw0wTx8tiECQ&amp;usg=AFQjCNHW6Bxhdb1bHkxa94m_kqlavEg9OQ&amp;sig2=lkrhSiJTZA6sh_GA7TsK1A" target="_blank">Kinect </a>motion-detection system and is meant to convey the sound-colour linkage of <a href="http://www.google.co.uk/url?sa=t&amp;source=web&amp;cd=1&amp;ved=0CBcQFjAA&amp;url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FSynesthesia&amp;ei=yfgZTL2cCZq60gSQv4mSCQ&amp;usg=AFQjCNGc8rnJezX2Un_L7QYV7jJuNspWaA&amp;sig2=Oy-pOgO2sotRLdnpClFbGg" target="_blank">synesthesia</a>. Sadly, as it&#8217;s colour-oriented, I&#8217;m aware that I&#8217;m probably never going to be able to enjoy this, in the way <a href="http://www.oxm.co.uk/article.php?id=1808" target="_blank">I couldn&#8217;t enjoy Space Giraffe</a>.</p>
<p>I sincerely hope that this is all in-game footage &#8211; mainly because I can&#8217;t believe that it could all be rendered and because I&#8217;ve been hoping for something that&#8217;s a graphical leap forward, not in terms of quality necessarily, but in terms of smooth integration of divergent thematic elements.</p>


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		<title>Solving MMO review problems</title>
		<link>http://funambulism.com/2010/05/a-solution-to-mmo-review-problems-the-intereview/</link>
		<comments>http://funambulism.com/2010/05/a-solution-to-mmo-review-problems-the-intereview/#comments</comments>
		<pubDate>Sun, 16 May 2010 16:37:39 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://funambulism.com/?p=1461</guid>
		<description><![CDATA[<p>To the tune of: Nina Nastasia – Our Discussion</p> <p>As an MMO reviewer, I’ve felt both privileged (at occupying a niche few are equipped to explore) and also terrified (at a reviewer&#8217;s complete inability to perceive the whole game). As Quintin Smith found last week, and Ed Zitron found previously, reviewers, no matter how professional, can’t just hop back into an MMO when it’s been updated and hope to review it. Especially not, as those two found, when the audience they think they’re talking to isn’t the audience that actually reads and responds to the article. Here’s a putative structure [more...]]]></description>
			<content:encoded><![CDATA[<p>To the tune of: <a href="spotify:track:2ISqxy0N43PcCyIvSkXwv2">Nina Nastasia – Our Discussion</a></p>
<p><a href="spotify:track:2ISqxy0N43PcCyIvSkXwv2"></a>As an MMO reviewer, I’ve felt both privileged (at occupying a niche few are equipped to explore) and also terrified (at a reviewer&#8217;s complete inability to perceive the whole game). As <a href="http://www.eurogamer.net/articles/age-of-conan-rise-of-the-godslayer-review">Quintin Smith </a>found last week, and <a href="http://www.eurogamer.net/articles/darkfall-online-review" target="_blank">Ed Zitron </a>found previously, reviewers, no matter how professional, can’t just hop back into an MMO when it’s been updated and hope to review it. Especially not, as those two found, when the audience they think they’re talking to isn’t the audience that actually reads and responds to the article. Here’s a putative structure for reviewing MMOs that deals with the problems caused by trying to employ time-poor professional reviewers.</p>
<p><strong> </strong></p>
<div class="wp-caption alignright" style="width: 234px"><img src="http://farm1.static.flickr.com/85/270241564_ebcd91a10e.jpg" alt="" width="224" height="300" /><p class="wp-caption-text">Cpl Smith, M.I.A.</p></div>
<p><strong>Problems</strong></p>
<ol>
<li>Must experience enough of content in proper way to do review.</li>
<li>Different experience types for player types &#8211; solo, casual, hardcore, obsessive.</li>
<li>Need for humour, quality writing.</li>
<li>Cost of review process must be kept down.</li>
<li>Content alters substantially over game’s lifetime.</li>
</ol>
<p>Many professional reviewers provide 3, can attempt 2 but usually fail, don’t keep playing so can’t do 5, and to provide 1 would be to disregard 4.</p>
<p><strong>Solutions</strong></p>
<ol>
<li>Multiple reviewers</li>
<li>Multiple reviewers</li>
<li>Mediated by co-ordinator</li>
<li>Co-ordinator is paid writer-editor &#8211; incentivised to find free reviewers and collate &amp; polish their opinion.</li>
<li>Reconvene with original panel at regular intervals.</li>
</ol>
<p><strong> </strong></p>
<div class="wp-caption alignleft" style="width: 310px"><img class=" " src="http://farm1.static.flickr.com/34/107167572_8a974a26f1.jpg" alt="" width="300" height="240" /><p class="wp-caption-text">It&#39;s all about getting a good team together.</p></div>
<p><strong>This system as a narrative.</strong> <span style="font-weight: normal;">Un-paid enthusiasts are given early access and review title in return for thought-access. Primary writer becomes interviewer, co-ordinating impressions from many different groups. Individual, subjective experience is not of primary relevance, but collation of views is. Common problems can be identified, and the game rated on these &#8211; whilst problems specific to groups acknowledged, represented. Panel reconvenes to alter score when game has altered substantially from previous score. (This also provides you with an evaluation structure for up-and-coming writers, as you can test their analysis, reliability and writing ability  through these panels.)</span></p>
<p>Here’s a question I don’t know the answer to &#8211; is this process applicable to reviews other than MMOs? Should all reviews be done this way?</p>


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		<title>Five Myths About Proportional Representation</title>
		<link>http://funambulism.com/2010/05/five-myths-about-proportional-representation/</link>
		<comments>http://funambulism.com/2010/05/five-myths-about-proportional-representation/#comments</comments>
		<pubDate>Fri, 07 May 2010 16:11:25 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[politics]]></category>
		<category><![CDATA[proportional]]></category>
		<category><![CDATA[representation]]></category>

		<guid isPermaLink="false">http://funambulism.com/?p=1428</guid>
		<description><![CDATA[To the tune of: Malcolm X – No Taxation Without Representation</p> <p class="wp-caption-text">Proportionally Delightful</p> <p>Minority parties get more seats. Small parties don’t necessarily get a larger share of seats &#8211; some systems, like the “mixed member” system of Germany, put minimum limits on the share of the vote (as high as 5%), that exclude smaller parties. Parties will be weakened PR can give more power to parties. A purely proportional system normally allows parties to control the selection of candidates completely, leading to politicians with much stronger party loyalty. Some systems work against this, especially ones with constituencies, but [more...]]]></description>
			<content:encoded><![CDATA[<div>To the tune of: <a href="spotify:track:65hWjibDm2WTGpnksrFrEZ">Malcolm X – No Taxation Without Representation</a></p>
<ol>
<li>
<div class="wp-caption alignright" style="width: 250px"><img class=" " title="Proportionally Delightful" src="http://farm3.static.flickr.com/2451/3910348745_9d67e5116c.jpg" alt="" width="240" height="160" /><p class="wp-caption-text">Proportionally Delightful</p></div>
<p><strong>Minority parties get more seats.</strong><br />
Small parties don’t necessarily get a larger share of seats &#8211; some systems, like the “mixed member” system of Germany, put minimum limits on the share of the vote (as high as 5%), that exclude smaller parties.</li>
<li><strong>Parties will be weakened<br />
</strong>PR can give more power to parties. A purely proportional system normally allows parties to control the selection of candidates completely, leading to politicians with much stronger party loyalty. Some systems work against this, especially ones with constituencies, but there’s almost always a party-selection element.</li>
<li><strong>There will be no independents<br />
</strong>Independents can still stand, especially in systems that have constituencies that are then topped-up  - they do especially well if they have a national profile though.</li>
<li><strong>You still have to choose one party<br />
</strong> It doesn’t mean you just have to choose one party &#8211; a preferential system allows you to list parties/candidates in order of preference or leave them out completely.</li>
<li><strong>It’s too complicated for Britain<br />
</strong>It does work with Britain &#8211; we already use it in the European elections, and Scotland and Wales. And it’s less complicated than guessing the intentions of your fellow constituents to vote tactically on the basis of poorly-biased voting-intention polls.</li>
</ol>
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		<title>Ten Things I learnt from HitMebiz</title>
		<link>http://funambulism.com/2010/03/ten-things-i-learnt-from-hitmebiz/</link>
		<comments>http://funambulism.com/2010/03/ten-things-i-learnt-from-hitmebiz/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 16:37:18 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[Internet]]></category>
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		<guid isPermaLink="false">http://funambulism.com/?p=1418</guid>
		<description><![CDATA[To the tune of: Hit Me With Your Rhythm Stick by Ian Dury &#38; The Blockheads. <p class="wp-caption-text">Cardinal Place taken by Simon Wicks</p> Radian6 is the paid-for social media metric of choice… (@robshaw99) …while Google Alerts is the free metric. (@melcarson) Any brand failure to engage with users will be punished… …but don’t overlink your sites – and don’t build e-commerce and social-bait sites on the same IP. (John Straw, @searchDNA) Long tail keywords are best for SEO. By 2019 your ipod will have enough space to record your entire life. (Via Kryder’s law.)  (John Straw) Always put your [more...]]]></description>
			<content:encoded><![CDATA[<div>To the tune of: <a href="http://open.spotify.com/track/02raXttNNCO5un4APhbtp9" target="_blank">Hit Me With Your Rhythm Stick by Ian Dury &amp; The Blockheads.</a></div>
<div>
<div class="wp-caption alignright" style="width: 250px"><a href="http://www.flickr.com/photos/lonelycoo/4368243099/"><img title="Cardinal Place taken by Simon Wicks" src="http://farm5.static.flickr.com/4021/4368243099_5a16e55206_m.jpg" alt="" width="240" height="160" /></a><p class="wp-caption-text">Cardinal Place taken by Simon Wicks</p></div>
</div>
<ol>
<li>Radian6      is the paid-for social media metric of choice… (@robshaw99)</li>
<li>…while      Google Alerts is the free metric. (@melcarson)</li>
<li>Any      brand failure to engage with users will be punished…</li>
<li>…but      don’t overlink your sites – and don’t build e-commerce and social-bait      sites on the same IP. (John Straw, @searchDNA)</li>
<li>Long      tail keywords are best for SEO.</li>
<li>By 2019      your ipod will have enough space to record your entire life. (Via Kryder’s      law.)  (John Straw)</li>
<li>Always      put your latitude and longitude under your address (getting yourself ready      for Google Local). (John Straw)</li>
<li>The      words Egonet, Eigenfactor, Indegree and Inbetweenness were made by      mathematicians, not poets, but are worthy of the attention of social      network engineers. (Mat Morrison @mediaczar)</li>
<li>Make      sure all of this nonsense ties into a wider media plan…</li>
<li>…but      don’t forget the day job.</li>
</ol>


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		<title>That Mordin Moment: The Unusual Case of the Singing Salarian</title>
		<link>http://funambulism.com/2010/03/that-mordin-moment-the-unusual-case-of-the-singing-salarian/</link>
		<comments>http://funambulism.com/2010/03/that-mordin-moment-the-unusual-case-of-the-singing-salarian/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 13:30:09 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[PC]]></category>
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		<guid isPermaLink="false">http://funambulism.com/?p=1399</guid>
		<description><![CDATA[<p>To the tune of: The Element&#8217;s Song by Tom Lehrer</p> <p>It&#8217;s 2010 and my jaw is hanging like it&#8217;s been wired open. I can&#8217;t believe what I&#8217;m watching on screen. The wise-talking pensive scientist / special operative who&#8217;s been fighting robots and aliens and stuff at my side, is&#8230; singing. And, in the deep darkness of the far future, in the lab of my one-of-a-kind spaceship in uber science-fiction action-game Mass Effect 2 what he&#8217;s singing is&#8230; Gilbert &#38; Sullivan? Particularly a parody of a Modern Major General.</p> <p>It&#8217;s 2007 and I&#8217;m munching on a buffet at Bioware&#8217;s offices [more...]]]></description>
			<content:encoded><![CDATA[<p>To the tune of: <a href="http://open.spotify.com/track/4iF1cuEaZUKUJNCWq9nEHV" target="_blank">The Element&#8217;s Song by Tom Lehrer</a></p>
<p>It&#8217;s 2010 and my jaw is hanging like it&#8217;s been wired open. I can&#8217;t believe what I&#8217;m watching on screen. The wise-talking pensive scientist / special operative who&#8217;s been fighting robots and aliens and stuff at my side, is&#8230; singing. And, in the deep darkness of the far future, in the lab of my one-of-a-kind spaceship in uber science-fiction action-game Mass Effect 2 what he&#8217;s singing is&#8230; Gilbert &amp; Sullivan? Particularly a parody of a<a href="http://en.wikipedia.org/wiki/Major-General's_Song" target="_blank"> Modern Major Genera</a>l.</p>
<div style="width: 480px;"><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?umid=339393" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?umid=339393" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></div>
<p>It&#8217;s 2007 and I&#8217;m munching on a buffet at Bioware&#8217;s offices in Edmonton, Alberta. Their headquarters are a great solid block of a building, enclosing a wide covered plaza, and along one side of it are tables and a buffet. Opposite me, chewing lugubriously, is Drew Karpyshyn, chief writer for Bioware, and author of numerous pulp sci-fi novels and script. Like the rest of the guys here, he&#8217;s something of a shtarker &#8211; if, as I naively imagine must happen all the time in Canada, the whole building gets routinely buried under a mile of snow, these guys would survive on built-up buffet-generated body-fat for weeks before they had to start eating the QA team.</p>
<p>I look around at these guys and, while they seem smart, I&#8217;m, as always, a little disappointed with  the atmosphere. Like all their compadres I&#8217;ve visited, the location of this group of North American developers is clinical and dull &#8211; 3D Realms had a bunker that was tedious cubicles inside, Blizzard&#8217;s base could have been in a Reading business park, Monolith and 2K are buried in silent office blocks in the suburbs&#8230; only EA (the campus in San Fran, or their recently-abandoned UK riverside headquarters) seem to have had a sense of the grand scale of what they&#8217;re building; these are the people building the future of the mind and they&#8217;re doing it from cubicle farms and bedrooms, enlivened only by merchandised cartoon dolls on their desks and the same sort of pop-culture posters on their walls their grandfathers would have stuck up during the war. Drew seems pleasant and bright, but not the image of wild-eyed writer I&#8217;d have expected.</p>
<div class="wp-caption alignleft" style="width: 250px"><img src="http://farm3.static.flickr.com/2136/1984819527_30cbf17ec1_m.jpg" alt="" width="240" height="135" /><p class="wp-caption-text"> </p></div>
<p>Yet Drew, or one of his colleagues, wrote that scene. Someone in that company is aware of 19th Century British comic opera, well enough to write a parody of it (even including references to &#8220;patter&#8221; and the traditional updating of the song to current cultural events). That same person is also confident enough of their audience, confident enough of their own abilities and has enough confidence from their team, that they&#8217;ll put it into a wildly-inappropriate genre video game, but in a perfectly appropriate context. The moment doesn&#8217;t just work in the context of the character   as an arbitrary grab at giving him depth &#8211; it works within the internal history of the game, with the character&#8217;s development from a simple doctor to something halfway between Mengeles and Einstein, and within the character&#8217;s motivations and especially his dark secret. It&#8217;s up there with Andrew Ryan&#8217;s Teetime and Modern Warfare&#8217;s helicopter crash &#8211; but better executed, less po-faced and completely tangential to the plot.</p>
<p>Internet culture talks often about the moment some piece of media &#8220;jumped the shark&#8221;; I&#8217;d say that Mordin moment, is the inversion of this, the moment when games stepped up from being puerile, simplistic and arbitrary constructs of a moment&#8217;s pleasure, to fully-fledged self-sustaining, confident and internally coherent worlds of their own.</p>


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		<title>The Dreams In Which I&#8217;m Dying</title>
		<link>http://funambulism.com/2010/03/the-dreams-in-which-im-dying/</link>
		<comments>http://funambulism.com/2010/03/the-dreams-in-which-im-dying/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 13:00:25 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[dreams]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[nightmares]]></category>

		<guid isPermaLink="false">http://funambulism.com/?p=1392</guid>
		<description><![CDATA[<p>To the tune of: Mad World by Tears for Fears.</p> <p class="wp-caption-text">Dr Greg Slaps Me Awake</p> <p>First Dream (Nightmare): Mass Effect 2 interactable highlight encapsulating a plastic dinner tub, endlessly tesselating and overlapping.</p> Second Dream (Nightmare): A hole through the tiled splash wall behind the cooker in our old house, a hole that&#8217;s like something has bored/burned through wood but it&#8217;s tiles. Me and my mum lever the tiles off and there&#8217;s two openings behind the plaster. The right one is an old cast iron oven door and, when we open it, there&#8217;s still a fire in there, reassuringly [more...]]]></description>
			<content:encoded><![CDATA[<p>To the tune of: <a href="http://open.spotify.com/track/0fW13W2PZe6zq87vqUBR66" target="_blank">Mad World by Tears for Fears.</a></p>
<div class="wp-caption alignleft" style="width: 210px"><img class=" " title="Dr Greg Slaps Me Awake" src="http://farm2.static.flickr.com/1194/1342009043_5093e7776a.jpg" alt="Dr Greg Slaps Me Awake" width="200" height="300" /><p class="wp-caption-text">Dr Greg Slaps Me Awake</p></div>
<p>First Dream (Nightmare): Mass Effect 2 interactable highlight encapsulating a plastic dinner tub, endlessly tesselating and overlapping.</p>
<div>Second Dream (Nightmare): A hole through the tiled splash wall behind the cooker in our old house, a hole that&#8217;s like something has bored/burned through wood but it&#8217;s tiles. Me and my mum lever the tiles off and there&#8217;s two openings behind the plaster. The right one is an old cast iron oven door and, when we open it, there&#8217;s still a fire in there, reassuringly glowing. The left one is the source of the bored hole and it&#8217;s like a flap in a wooden panel, with a little finger hole for access. We don&#8217;t open it.</div>
<div><strong><span style="color: #ffffff;">WJXZY2NBPYNS </span></strong></div>


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		<title>Red Write Hand</title>
		<link>http://funambulism.com/2010/02/red-right-hand/</link>
		<comments>http://funambulism.com/2010/02/red-right-hand/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 17:18:31 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://funambulism.com/?p=1373</guid>
		<description><![CDATA[<p>To the tune of Red Right Hand by Nick Cave and the Bad Seeds</p> <p>I gone and done wrote something, hic:</p> <p>I’m Big Daddy Delta, terror of Rapture, splitter of splicers, defender of the weak, diving suit fetishist extraordinaire. I’m stuck on one side of a door, there’s a broken window and a yellow glowing switch a few feet away. I have a clever hacking dart gun, which requires my simply pressing a button when a needle on its meter passes through a certain colour. I shoot, I score… and get a mild electric shock. I repeat. Again and [more...]]]></description>
			<content:encoded><![CDATA[<p>To the tune of <a href="http://open.spotify.com/track/7BSW0INaIkQy4c09vwKwL8" target="_blank">Red Right Hand by Nick Cave and the Bad Seeds</a></p>
<p>I gone and done wrote something, hic:</p>
<blockquote><p>I’m Big Daddy Delta, terror of Rapture, splitter of splicers, defender of the weak, diving suit fetishist extraordinaire. I’m stuck on one side of a door, there’s a broken window and a yellow glowing switch a few feet away. I have a clever hacking dart gun, which requires my simply pressing a button when a needle on its meter passes through a certain colour. I shoot, I score… and get a mild electric shock. I repeat. Again and again. There’s an endless supply of darts so I keep shooting until I die of Electron Overdose and respawn, humiliated, at a Vitachamber. Yet again, someone on the art team has thoughtlessly swallowed the Manichean standard that red is bad and green is good, and decided he should use a primary palette to distinguish between these opposites -which means poor old colour-blind me gets killed.</p></blockquote>
<p>You can read the rest over at <a href="http://www.rockpapershotgun.com/2010/02/12/colourblind-gaming-is-it-in-his-eyes/" target="_blank">RPS</a></p>


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		<title>Why is the housing population ageing?</title>
		<link>http://funambulism.com/2010/02/why-is-the-housing-population-ageing/</link>
		<comments>http://funambulism.com/2010/02/why-is-the-housing-population-ageing/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 22:33:54 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[economics]]></category>
		<category><![CDATA[britain]]></category>
		<category><![CDATA[bubble]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[f*cked]]></category>
		<category><![CDATA[housing]]></category>
		<category><![CDATA[nonsense]]></category>

		<guid isPermaLink="false">http://funambulism.com/?p=1367</guid>
		<description><![CDATA[<p>To the tune of: Our House by Crosby, Still, Nash &#38; Young</p> <p>The Other Reader is determined to make an Economist of me at the moment and was very annoyed when last night I couldn&#8217;t answer the nonsense question, &#8220;Why is the housing population ageing?&#8221; I have determined therefore to attempt an answer herewith, fol de rol, and so and so, what what?</p> <p class="wp-caption-text">A Weird House, Golder&#39;s Green</p> <p>There are three interpretations of what she could possibly mean with this nonsense:</p> That the people in houses are ageing. That the houses themselves are ageing. That the people who do the [more...]]]></description>
			<content:encoded><![CDATA[<p>To the tune of: <a href="http://open.spotify.com/track/5JC4BHDEyREcHfPyOwEbEM" target="_blank">Our House by Crosby, Still, Nash &amp; Young</a></p>
<p><a href="http://airam820.wordpress.com/" target="_blank">The Other Reader </a>is determined to make an Economist of me at the moment and was very annoyed when last night I couldn&#8217;t answer the nonsense question, &#8220;Why is the housing population ageing?&#8221; I have determined therefore to attempt an answer herewith, fol de rol, and so and so, what what?</p>
<div>
<div class="wp-caption alignright" style="width: 170px"><img title="Weird House, Golder's Green" src="http://farm4.static.flickr.com/3028/2864697081_304aecb45e_m.jpg" alt="" width="160" height="240" /><p class="wp-caption-text">A Weird House, Golder&#39;s Green</p></div>
<p>There are <strong>three </strong>interpretations of what she could possibly mean with this nonsense:</p>
</div>
<div>
<ol>
<li>That the people in houses are ageing.</li>
<li>That the houses themselves are ageing.</li>
<li>That the people who do the housing are ageing.</li>
</ol>
</div>
<div>All other interpretations are subsections of these. My answers are:</div>
<div>1 The people in houses are ageing because</div>
<div>a) they are three-dimensional beings in a multi-dimensional universe and perceive change over time. Because they are self-perpetuating machines of genetic but not unitary self-preservation, they are not perfect, in fact have self-destruction built in so that they can get nearer to self-replicatory perfection in each succeeding generation, being driven on by evolutionary pressures and the necessary scarcity of resources. Hence they have telomeres, coding caps for their DNA that run out as they get older, which means their repair procedures stop working. The people in these houses aren&#8217;t being replaced either, because young people can&#8217;t afford new houses, so have to live with their parents, or stay in old cheap, nasty blocks of flats, so houses are gradually getting more old people in them vis-a-vis flats. The <a id="ia4y" title="Wall Street Journal" href="http://online.wsj.com/article/SB10001424052748703357104575045253856927146.html">Wall Street Journal</a> thinks London&#8217;s property is still in a boom and is going to burst soon &#8211; at which point Britain will be in a true more-recessed-than-hole-to-Australia recession, and probably take down the world&#8217;s financial markets and most of the sickeningly rich&#8217;s wealth too. Houses will once again be affordable, but there will be no banks to lend us the money &#8211; so we&#8217;ll probably have to use aggregated micro-finance, or Good Old-fashioned Building Societies (GOBS) as they&#8217;re known. To me.</div>
<div><span style="color: #ffffff;">.</span></div>
<div>
<div class="wp-caption alignleft" style="width: 190px"><img src="http://farm1.static.flickr.com/38/107148673_bc5350e724_m.jpg" alt="" width="180" height="240" /><p class="wp-caption-text">Another Place I&#39;ve Rented</p></div>
<p>b) The houses are ageing because of a combination of land pressures, lack of structural maintenance due to the costs of enormous mortgages to pay for over-priced housing and crippled incentives for new housing stock. For example, an average 1 bed flat in London costs in the region of £200,000. The incentive to buy a piece of land that could accomodate twenty such flats is therefore huge. However, through planning law, prohibitive housing prices, wealthy landlords sitting on property and land they neither use nor exploit properly, and the inefficient use of existing housing stock, that land is not available where it is demanded. Where it is available, it is not usable, through green belt laws or local protests, or because of a lack of demand in that area. (There were whole estates in Hull, where houses were being sold at £5000 each in the 2000s, while prices were rocketing elsewhere.) Moreover, builders are wary of investing their money (or taking out loans, which they can&#8217;t get anyway) in these properties currently as they all recognise that Britain&#8217;s housing stock is still over-valued (see that WSJ article above). The government will neither incentivise them nor pull its finger out and build new towns it suspects it won&#8217;t need when that blasted bubble bursts and the economy dies on its arse.</p>
</div>
<div><span style="color: #ffffff;">.</span></div>
<div>c) For reason a) above, and because there&#8217;s not enough council housing stock, meaning people have to live in rented accommodation, meaning the poor housing officers are knackered, running around trying to find homes for someone with 20 kids, while estate agents can&#8217;t shift their massively over-priced stock and the bubble just keeps reinflating.</div>
<div><span style="color: #ffffff;">.</span></div>
<div><span style="color: #ffffff;"><span style="color: #000000;">Hence the question, though deliberate nonsense, does raise three important points about the &#8220;housing population ageing&#8221;; the houses are f*cked, their owners are f*cked, and we&#8217;re all f*cked.</span></span></div>


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		<title>Added Extras</title>
		<link>http://funambulism.com/2010/02/added-extras/</link>
		<comments>http://funambulism.com/2010/02/added-extras/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 14:04:06 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[games]]></category>
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		<guid isPermaLink="false">http://funambulism.com/?p=1350</guid>
		<description><![CDATA[(This is a response to Rob Fahey&#8217;s Special Editions piece on Gamesindustry.biz) . To the tune of: Yo, Ho &#8211; Disney There are three things that are going to keep gamers buying games rather than pirating them. Those are community play (achievements, online play, friend lists, chat, etc), fear (in my opinion, generally inducing negative emotions in the general population is something to be avoided as much as possible) and bonus content, such as DLC and Special Editions. Special Editions, in particular, are the future of boxed games.. <p class="wp-caption-text">A 1C Shop in Moscow</p> <p>Why? Let&#8217;s look at Russia. [more...]]]></description>
			<content:encoded><![CDATA[<div><em>(This is a response to Rob Fahey&#8217;s </em><a id="clzh" title="Special Editions" href="http://www.gamesindustry.biz/articles/special-edition-editorial"><em>Special Editions</em></a><em> piece on Gamesindustry.biz)</em></div>
<div><span style="color: #ffffff;">.</span></div>
<div>To the tune of: <a href="http://open.spotify.com/track/441F9FnNKkjl6bcTXXQjY4" target="_blank">Yo, Ho &#8211; Disney </a></div>
<div><span style="color: #ffffff;"><br />
</span></div>
<div>There are three things that are going to keep gamers buying games rather than pirating them. Those are community play (achievements, online play, friend lists, chat, etc), fear (in my opinion, generally inducing negative emotions in the general population is something to be avoided as much as possible) and bonus content, such as DLC and Special Editions. Special Editions, in particular, are the future of boxed games.<span style="color: #ffffff;">.</span></div>
<div>
<div class="wp-caption alignleft" style="width: 170px"><img title="A 1C Shop in Moscow" src="http://farm3.static.flickr.com/2301/2449770734_2a5e0577cb_m.jpg" alt="" width="160" height="240" /><p class="wp-caption-text">A 1C Shop in Moscow</p></div>
<p>Why? Let&#8217;s look at Russia. Russia was <a id="e1-_" title="the scourge of legal games" href="http://www.goehner.com/piracyru.htm">the scourge of legal games</a> until very recently, but 1C have (almost single-handedly) managed to turn that around. They did this through two methods. Firstly, they persuaded the government to deal with high-street game piracy &#8211; where normal shops preferred to sell copied games because the unit cost was better and the packaging was nearly as good. The government cracked down on both consumers and vendors.</p>
</div>
<div>Secondly, they made their own games nearly the same price as the pirated versions, with much better packages and started their own chain of shops, selling legitimate versions of games from all round the world &#8211; which were all rebranded as 1C-published products. Gradually, as physical piracy died off, they raised their prices back to a more-reasonable profit-maximising level &#8211; but nowhere near the prices in the rest of the world. (As an aside, one could argue that Russia has reached a fairer price-balance than the rest of the world; we&#8217;re unable to get game prices lower because product differentiation means price competition doesn&#8217;t work between publishers.)</div>
<div><span style="color: #ffffff;">.</span></div>
<div>Special Editions therefore have a threefold appeal &#8211; they stymie piracy,  give the end-user physical bonus content, normally accompanied by unique game content, and give the publisher a large premium compared to the digital version (which might be sold solely by the increasing numbers of independent developers in the future). I don&#8217;t see non-Special Editions surviving the next ten years.</div>
<div><span style="color: #ffffff;">.</span></div>
<div>
<div class="wp-caption alignright" style="width: 170px"><img src="http://farm4.static.flickr.com/3065/2451691652_18e354f463_m.jpg" alt="" width="160" height="240" /><p class="wp-caption-text">MMOs sell more special editions than other genres.</p></div>
<p>What&#8217;ll happen next? I think Digital Editions from large publishers might start coming with the option to buy the physical edition at a much reduced cost. If that seems like it might encourage cost sharing, so that one friend buys the game online and gives his physical copy to another, which obviously would reduce developer profit then I think Special Editions will be turned into Collector&#8217;s Sets &#8211; no actual copy of the game, but all the accoutrements of a Special Edition.</p>
</div>
<div><span style="color: #ffffff;">.</span></div>
<div>For example, I love Cryptic Comet&#8217;s games and would buy a fan kit of theirs &#8211; especially if it included a physical board game version of their virtual board games. But I wouldn&#8217;t buy a cheaply packaged disc that was at a premium over the online price, to cover the publishers&#8217;, distributors&#8217; and sales&#8217; costs. I think as the market ages and gamers get more aware of the structure of the industry, they&#8217;ll start choosing to buy products online, direct-from-developer more &#8211; though the community tie-in appeal of vertically-integrated products like Steam (problematic because of its tying of content delivery to community function) may perpetuate the standard publishing model.</div>
<div><span style="color: #ffffff;">.</span></div>
<div><strong>What doesn&#8217;t work:</strong><span style="color: #ffffff;"><strong>.</strong></span></div>
<div>DRM: If it&#8217;s hackable, it&#8217;ll get hacked.</div>
<div>No Protection: Demigod got killed by a self-created DOS attack from its attempts to monitor</div>
<div>Always-on connections, like Cities XL tried and Ubisoft (that perennial DRM experimenter) will try soon, annoy gamers enough that hacks are always made to get around them. (And are easy to hack, as the Hamachi-play with Demigod at launch showed).</div>
<div>Staggered Releases: game releases have to be simultaneous worldwide, otherwise even gamers with good intentions will download full games in lieu of downloading the demo &#8211; then not buy the game.</div>
<div><span style="color: #ffffff;">.</span></div>
<div><span style="color: #000000;">UPDATE: <em>Just saw that Capcom are <em>only </em>going to publish <a href="http://www.mcvuk.com/news/37458/Yakuza-3-CE-is-only-UK-SKU" target="_blank">Yakuza 3 as a special edition in the UK</a>. Proved right within ten minutes? :-S</em></span></div>


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		<title>Through Looking Glass, Darkly.</title>
		<link>http://funambulism.com/2010/02/through-looking-glass-darkly/</link>
		<comments>http://funambulism.com/2010/02/through-looking-glass-darkly/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 19:00:22 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
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		<guid isPermaLink="false">http://funambulism.com/?p=1344</guid>
		<description><![CDATA[To The Tune Of: Hey, Hey, 16K by MJ Hibbert Having launched the Official Xbox 360 Magazine, it would be surprising for me to say that I&#8217;m platform agnostic, but possibly more surprising to say that I&#8217;ve been a PC gamer all my life. PC wasn&#8217;t my first love &#8211; that was, of all things, the Acorn where we played multi-player Risk in school lunch breaks &#8211; and I didn&#8217;t have any games systems myself until a very late purchase of a Master System 2. <p></p> I just used to watch friends play them on their systems, Amigas and [more...]]]></description>
			<content:encoded><![CDATA[<div>To The Tune Of: <a href="http://www2.b3ta.com/heyhey16k/" target="_blank">Hey, Hey, 16K by MJ Hibbert</a></div>
<div></div>
<div>Having launched the Official Xbox 360 Magazine, it would be surprising for me to say that I&#8217;m platform agnostic, but possibly more surprising to say that I&#8217;ve been a PC gamer all my life. PC wasn&#8217;t my first love &#8211; that was, of all things, the Acorn where we played multi-player Risk in school lunch breaks &#8211; and I didn&#8217;t have any games systems myself until a very late purchase of a Master System 2.</div>
<p><br class="blank" /></p>
<div>I just used to watch friends play them on their systems, Amigas and Commodores, sitting in rambling old farmhouses or sprawling detached houses that the wealthy of South Manchester splurged their money on. In our lovely semi, we did have games, though where we bought them from I don&#8217;t know. However, my brother and I only played them on my mum&#8217;s office computer (that was when she moved from the Chinese restaurant to a marketing job, so we got to swap &#8216;eating custard tarts while waiting for her after school&#8217; for &#8216;waiting for her while playing Monkey Island and Wolfenstein 3D&#8217;.) We had to battle the system administrator, who would delete them each time we installed them &#8211; we became experts at guerilla warfare, the multiple ways of hiding files amidst other files, through archiving, fake names, even file-duplication to mask directory sizes, or leaving decoy directories in the relative open.</div>
<p><br class="blank" /></p>
<div>
<div id="attachment_1346" class="wp-caption alignleft" style="width: 310px"><a href="http://funambulism.com/wp-content/uploads/2010/02/monkeyisland.gif"><img class="size-medium wp-image-1346 " title="monkeyisland" src="http://funambulism.com/wp-content/uploads/2010/02/monkeyisland-300x187.gif" alt="" width="300" height="187" /></a><p class="wp-caption-text">Monkey Island</p></div>
</div>
<div>I remember the feeling of getting when we got a PC of our own, Christmas 1990, the joy of it sitting there, buzzing, in the gently-collapsing flat-roofed room we called a conservatory (because it had a screen door and was really badly insulated, so it must be a conservatory). We didn&#8217;t really know what to do with it, but it came with some very basic games &#8211; the pinball was good, but nowhere near the wonders of Wolf 3D. Then one night, a boyfriend of a gay friend of my mum&#8217;s brought us round Ultima Underworld II. For me, in memory, that&#8217;s a bright day. (The couple split up soon after and my mum&#8217;s friend, a sweet joyous genius, went gradually mad). I loved the game, still dream of it, and have a little memory palace built into my head from it (more on which another time).</div>
<p><br class="blank" /></p>
<div>Later on that little system was riddled with more viruses than Larry the Lab Rat. The early days of computing&#8217;s dark side consisted of dodgy floppy discs or rotten modem connections, that transmitted filth faster than virus-checkers could catch it.  I continually upgraded that machine over the years, until it barely resembled the original system, and was heavily over-clocked. Parts of it survived in my later PCs until fairly recently &#8211; the last thing to go was the floppy drive, kept on until it filled with dust and the air rusted its lungs.</div>
<p><br class="blank" /></p>
<div>
<div class="wp-caption alignright" style="width: 394px"><img class=" " title="System Shock" src="http://www.cyberpunkreview.com/images_games/systemshock03.jpg" alt="" width="384" height="288" /><p class="wp-caption-text">System Shock</p></div>
<p>We played through the demo of System Shock over and over on that machine, that joyous space horror sim plagiarised by Dead Space recently until we finally got the full game for a birthday or Christmas. Again I feel trauma at my lack of memory of all these things, because the <a href="http://airam820.wordpress.com/" target="_blank">Other Reader </a>remembers everything &#8211; she knows every present and every party from every birthday, and I just have this looming, horrifying mist in my past, that gets closer year-by-year and that raises concerned tears in her when it&#8217;s mentioned.</p>
</div>
<p><br class="blank" /></p>
<div>The pattern of my memories runs pretty awry here, so I&#8217;m not sure when Ultima 7 came in, but it cracked my heart into little shards. It was so open, so much more free than the games that preceded it and succeeded it. I&#8217;d never played anything like it, but I&#8217;m sure we played it after Ultima 8.</div>
<div>This, Ultima 8, was the final ground-breaking title we ran on that computer, the first game we bought on release. For some reason the computer had moved to our divorced dad Dimitri&#8217;s (nicknamed &#8216;Meet&#8217; and &#8216;Dim&#8217; like a character from A Clockwork Orange) flat, where it sat in our little bunk-bedded room and we wrote newspapers about trolls on his Amstrad (my first steps into journalism). Ultima 8 was bought after much brow-scratching, saving and worrying from all of us, including Meet. We&#8217;d just been gouged to have the computer upgraded, and all of the specs matched &#8211; except we had no graphics card and were never going to afford one (I borrowed one at university, eventually, in 2000, to play Black &amp; White, and ruin my degree a little more).</div>
<p><br class="blank" /></p>
<div>But Ultima 8 wouldn&#8217;t start. I jiggered and poked at EMM386 and MEMSYS, and something, something sparked. In the depths of the machine the hard drive chugged and chugged. But nothing. We gave up, we reset, I changed settings. For a long Saturday, my 15-year old self scratched at the innards of a computer he barely understood. Then he abandoned it, leaving the hard-drive churning.</div>
<p><br class="blank" /></p>
<div>The flat was situated on top of Manchester&#8217;s Arndale Centre (later to be blown up when the IRA bombed Manchester, so that we could see down from its gardens into the gullies between the shopping blocks, to see the shattered buses and abandoned bags &#8211; the flats were knocked down because the blast had sheared their top floors sideways), and it was built upside down, so that the bedrooms were on the ground floor and the sitting room had a balcony looking over Strangeways prison. We went up there, and sat around, and watched the pigeons, and looked for wrestling on the TV.</div>
<p><br class="blank" /></p>
<div>Then, downstairs, there was a noise&#8230; a strong, strange, dissonant chord, a high keening noise, follow by low bells and rough thunder. We ran down, two steep steps at a time, bouncing off the walls for speed. We jammed ourselves into the room, and watched the then-amazing opening cinematic, as the echo-heavy Guardian stretched a rendered-hand out and turned it&#8230;</div>
<p><br class="blank" /><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="445" height="364" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/klGN8HWbUmk&amp;hl=en_US&amp;fs=1&amp;border=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="445" height="364" src="http://www.youtube.com/v/klGN8HWbUmk&amp;hl=en_US&amp;fs=1&amp;border=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div>Most of these games were made by one studio, Looking Glass, or Origin. I miss them.</div>


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		<title>Moral Incontinence (akrasia) and Technology</title>
		<link>http://funambulism.com/2010/02/moral-incontinence-akrasia-and-technology/</link>
		<comments>http://funambulism.com/2010/02/moral-incontinence-akrasia-and-technology/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 15:45:16 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://funambulism.com/?p=1338</guid>
		<description><![CDATA[<p>To the tune of: Akrasia by James Falzone</p> <p>I have a problem with tech &#8211; I&#8217;m morally incontinent (stop your giggling at the back, Jenkins!), in that my mind is slightly spoiled so it strongly seeks pleasure, even when I know that the good thing is something else. Plato called it &#8216;akrasia&#8217;, and it implies a lack of moral control.</p> <p>This has been a problem since my university days, when I couldn&#8217;t be dragged away from my computer, by hell or high water. It used to sit on, in my room, 24 hours a day, normally with the door [more...]]]></description>
			<content:encoded><![CDATA[<p>To the tune of: <a href="http://open.spotify.com/track/174i3hRzb4QtfmOvWbTQiJ">Akrasia by James Falzone</a></p>
<p>I have a problem with tech &#8211; I&#8217;m <a href="http://en.wikipedia.org/wiki/Akrasia">morally incontinent</a> (stop your giggling at the back, Jenkins!), in that my mind is slightly spoiled so it strongly seeks pleasure, even when I know that the good thing is something else. Plato called it &#8216;akrasia&#8217;, and it implies a lack of moral control.</p>
<p>This has been a problem since my university days, when I couldn&#8217;t be dragged away from my computer, by hell or high water. It used to sit on, in my room, 24 hours a day, normally with the door open so anyone who wanted to use it could come in. When it came to exam time, I would ceremoniously take the power cables and give them to a trustworthy friend (normally <a href="http://web.mac.com/philomena/iWeb/TokyoLookBook%20/About%20Us%20.html">Philomena Keet</a>) who hid them, sometimes for a week, sometimes for an entire three months (as during my final exams). That&#8217;s the only reason I passed my exams, a perverse strength in my recognition of my weakness.</p>
<div id="attachment_1340" class="wp-caption alignleft" style="width: 310px"><a href="http://funambulism.com/wp-content/uploads/2010/02/electric_cat-e1265125308978.jpg"><img class="size-medium wp-image-1340" title="electric_cat" src="http://funambulism.com/wp-content/uploads/2010/02/electric_cat-300x216.jpg" alt="" width="300" height="216" /></a><p class="wp-caption-text">Persuasively dissuading.</p></div>
<p>To counteract my enervated tendencies, which continue to this day, I&#8217;ve started using an application on Chrome called <a href="http://www.stayfocusd.com/" target="_blank">StayFocusd</a>. It allows you a maximum of ten minutes a day across all the sites you flag as time-wasters, at which point it blocks you from accessing them for the rest of the day *and* flashes up a screen-wide question: &#8220;Shouldn&#8217;t you be working?&#8221; Simple, but highly effective &#8211; especially if you absentmindely wander to sites you shouldn&#8217;t when your computer has a &#8216;thinking moment&#8217;.</p>
<p>That&#8217;s not all that&#8217;s wonderful about it. It also prevents you altering it&#8217;s settings during your allocated time, by popping up several dialogues if you try and increase your allocation. Then, when time has expired completely, you can&#8217;t remove the blocked sites from the list, or access the options at all.</p>
<p>It&#8217;s only flaw &#8211; as a Chrome extension, it&#8217;s too easy to switch off entirely.</p>


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		<title>Buying Books: The Perils of Nabokov</title>
		<link>http://funambulism.com/2010/01/buying-books-the-perils-of-nabokov/</link>
		<comments>http://funambulism.com/2010/01/buying-books-the-perils-of-nabokov/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 13:17:49 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[calvino]]></category>
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		<category><![CDATA[lolita]]></category>
		<category><![CDATA[nabokov]]></category>
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		<description><![CDATA[<p>To the tune of: April March – Poor Lola</p> <p>You are browsing the second-hand books in a small town&#8217;s famous covered market, waiting for the other reader to finish whatever the other reader is finishing, when you happen across a book. It is amongst the Books You Normally Read and The Books You Like The Cover Of, a most fortuitous placing, and it is a Book You Always Wanted To Read as well as a Book You&#8217;re Ashamed You&#8217;ve Never Read, and possibly a Book You Pretend You&#8217;ve Read.</p> <p class="wp-caption-text"> </p> <p>It is Lolita, a book you are so [more...]]]></description>
			<content:encoded><![CDATA[<p>To the tune of: <a href="http://open.spotify.com/track/5mbLCuU1ljQwLXKhsCDHMd">April March – Poor Lola</a></p>
<p><a href="http://open.spotify.com/track/5mbLCuU1ljQwLXKhsCDHMd"></a>You are browsing the second-hand books in a small town&#8217;s famous covered market, waiting for the other reader to finish whatever the other reader is finishing, when you happen across a book. It is amongst the Books You Normally Read and The Books You Like The Cover Of, a most fortuitous placing, and it is a Book You Always Wanted To Read as well as a Book You&#8217;re Ashamed You&#8217;ve Never Read, and possibly a Book You Pretend You&#8217;ve Read.</p>
<div class="wp-caption alignleft" style="width: 170px"><img title="A Reader, Browsing" src="http://farm1.static.flickr.com/242/520185890_7f3f40392e_m.jpg" alt="" width="160" height="240" /><p class="wp-caption-text"> </p></div>
<p>It is Lolita, a book you are so familar with that you can trip the first three syllables of the book off your tongue, Lo-lee-ta, in a self-pleasing parody of the book&#8217;s first line which, again, you&#8217;ve never read. You&#8217;re excited, because you&#8217;re a fan of Nabokov, and you&#8217;ve never found this in a second-hand bookshop &#8211; whether through the prurience of proprieters or the retention of readers, you don&#8217;t know.</p>
<p>However, and there&#8217;s always a however in your Calvino mental life, there&#8217;s a reason you&#8217;ve not gone out of your way to buy this book in the past, though you&#8217;ve always been interested in buying it. That&#8217;s because, even though this is a classic work of literature by the greatest writer of the 20th Century, since the pornographers degraded the name Lolita and since the advent of a frothing, scare-mongered disgust in your country regarding the book&#8217;s subject, you wouldn&#8217;t want to be seen with the book in public. Especially if you&#8217;re a funny-looking person relative to the people around you, you wouldn&#8217;t want to be tarred with the Humbert brush.</p>
<p>But, here, the book has practically fallen into your hands. And you know it&#8217;s a great book, and he&#8217;s a great author, and you know your own reticence is silly and irrational. It&#8217;s just a book, with a plain cover and small text. You&#8217;re treating it like Mein Kampf. You&#8217;ll just wander over to the bookseller&#8217;s office, buy it quickly, and be done with this overthinking. Or perhaps you should pick up another book or two, to hide it?</p>
<p>You look up. The nearest Mac-wearing bookseller has already noticed your hesitation and she is a she, and is pursing her lips at you curiously, while you been stood there lost in thought. If you&#8217;d actually been browsing the book that wouldn&#8217;t have been a problem, but you&#8217;ve been standing, lost in thought,  and partially blocking the isle with your bags (I neglected to mention how weighed down you are with the accoutrements of two people, so that your every move is a collecting-heaving-shuffling-dropping motion). Now she&#8217;s caught your eye and smiles welcoming. In a moment she&#8217;s going to ask you if you need any help.</p>
<div class="wp-caption alignright" style="width: 250px"><img title="Georgie Porgie Kissed The Boys And Made Them Happy" src="http://farm1.static.flickr.com/226/520200659_ea8e637a39_m.jpg" alt="" width="240" height="160" /><p class="wp-caption-text"> </p></div>
<p>The moment is at hand. Before she can speak you collect and heave and shuffle and drop so you&#8217;re next to her, book in hand, asking politely for this one please. She smiles, glances at the book&#8217;s title, and changes her expression as she asks for the money. The smile&#8217;s still there, but you can&#8217;t tell if there&#8217;s confusion or disgust behind it, for the moment, as you hand over a note. By the time she has shuffled into the small office, found your change and extended her arm through the door, her smile has gone completely to be replaced with a intense stare with the bowed eyebrows you think are associated with curiosity. You leave, rapidly, and wait elsewhere for the other reader.</p>
<p>It has been three months. You&#8217;ve still not opened the book.</p>


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		<title>A Timely History of Briefs.</title>
		<link>http://funambulism.com/2010/01/a-brief-history-of-briefs/</link>
		<comments>http://funambulism.com/2010/01/a-brief-history-of-briefs/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 17:59:30 +0000</pubDate>
		<dc:creator>Grill</dc:creator>
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		<category><![CDATA[pants]]></category>
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		<guid isPermaLink="false">http://funambulism.com/?p=1292</guid>
		<description><![CDATA[<p>(To The Tune of: Fortinbras, King of Techno by Songs To Wear Pants To)</p> <p>Today, he announces to much fanfare, is the 65th anniversary of the creation of the briefs,those underpants of the first order. They were first sold by Coopers Inc of Chicago (now Jockey International) on January 19th 1935, designed by apparel engineer Arthur Kniebler as a replacement for the jockstrap, hence their name of jock-brief. (Briefs are known as jockeys to Americans, presumably because it reduced a man&#8217;s wotsits until they were midget-sized.) In England the traditional design meant they came be to be called Y-fronts [more...]]]></description>
			<content:encoded><![CDATA[<p>(To The Tune of: <a href="http://open.spotify.com/track/2vVtPaDRtrDyFhEY5p5Gkx">Fortinbras, King of Techno by Songs To Wear Pants To</a>)</p>
<p>Today, he announces to much fanfare, is <a href="http://en.wikipedia.org/wiki/Briefs">the 65th anniversary of the creation of the briefs</a>,those underpants of the first order. They were first sold by Coopers Inc of Chicago (now Jockey International) on January 19th 1935, designed by apparel engineer Arthur Kniebler as a replacement for the jockstrap, hence their name of jock-brief. (Briefs are known as jockeys to Americans, presumably because it reduced a man&#8217;s wotsits until they were midget-sized.) In England the traditional design meant they came be to be called Y-fronts &#8211; due to the unusual apeture at the front for extracting the wotsit.</p>
<p>With this flimsy justification, here&#8217;s a brief history of the undergarment:</p>
<div class="wp-caption alignright" style="width: 152px"><img class="      " title="The Lioncloth" src="http://farm3.static.flickr.com/2699/4287445613_bea18e0d49_m.jpg" alt="" width="142" height="192" /><p class="wp-caption-text">The Lioncloth</p></div>
<p><strong>The Lioncloth</strong><br />
At the dawn of history, Man&#8217;s rapacious shame nearly made the fig tree extinct, so an alternate form of genital coverage had to be found. Enter the lioncloth, as modelled by Conan, Jesus and other fictitious barbarians! Early hunters decapitated entire species to turn them into fetching puce or leopard-skin print pants. As the various large cats became extinct and the pun became too egregious, the early freedom experienced by the hunter-gatherer society faded, and they moved into the middle ages.</p>
<div class="wp-caption alignleft" style="width: 139px"><img title="The Boxer Rebellion" src="http://farm5.static.flickr.com/4002/4288197596_bb0989e81f_m.jpg" alt="" width="129" height="216" /><p class="wp-caption-text">The Boxer Rebellion</p></div>
<p><strong>Braies Yourself</strong><br />
In the Middle Ages, people still hadn&#8217;t really conceived of underwear as a good idea &#8211; they just wore the same clothes all the time, or until codpiece fashion changed. <a href="http://www.randyasplund.com/browse/medieval/chausse1.html">Braies </a>were halfway between commando jodphurs and man-nappies &#8211; large folds of cloth wearers stepped into. The codpiece was actually a pocket in the braies to allow urination (in this instance cod meaning scrotum, rather than edible fish), which gradually became larger because Henry VIII thought his willy should be bigger than everyone else&#8217;s (or possibly because he filled it with syphillis-medication &#8211; true fact!) In Scotland, this shifted into the Sporran, as an ideal place for haggis storage.</p>
<div class="wp-caption alignright" style="width: 129px"><img title="Long John Silver's Silver Long Johns" src="http://farm5.static.flickr.com/4034/4288193404_51cfcf819b_m.jpg" alt="...or stretching a joke too far..." width="119" height="240" /><p class="wp-caption-text">Long John Silver&#39;s Silver Long Johns</p></div>
<p><strong>The Boxer Rebellion</strong><br />
As the century moved on, braies got replaced by hose or drawers. Industrialisation meant that cotton fabrics became widely available, and people no longer had to make their own pants out of firehoses or dresser drawers. In the late 19th Century, some New York chappy created the <a href="http://en.wikipedia.org/wiki/Union_suit">Union Suit</a>, a one piece suit with an &#8216;access hatch&#8217; or &#8216;fireman&#8217;s flap&#8217; at the back. This was the precursor of the Peak Pant, the Long Johns, a favourite of tramps and boxers everywhere, which became the male world&#8217;s preferred undergarment.</p>
<p><strong>War is Pants</strong><br />
Despite the deaths of most of Britain&#8217;s men, those who returned from the front were equipped with army issue shorts &#8211; much like modern boxers and a sea-change in pant design. Those with the limbs left to wear them, rapidly adopted this modern convenience. Then 1935 saw the advent of the brief, shorts with the legs removed, and the 1980s saw a further refinement, in the advent of the G-string, which removed the back, and crotchless pants, that removed the bottom.</p>
<p><strong>The Future</strong><br />
With the trend of the last hundred years being a gradual retreat from the apex of the pant, the Long John, we can see that soon there will be no pants left at all in the wild, and will only be kept alive in special museums, or old people&#8217;s homes. Everyone else will be going commando, which will keep military recruiters very happy indeed.</p>


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