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	<title>Comments for Funambulism</title>
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	<description>The remnants of a burgeoning ego.</description>
	<lastBuildDate>Wed, 01 Feb 2012 15:45:20 +0000</lastBuildDate>
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		<title>Comment on Why I am not a vegetarian (work in progress) by tKe</title>
		<link>http://funambulism.com/2007/12/why-i-am-not-a-vegetarian-work-in-progress/comment-page-1/#comment-1613</link>
		<dc:creator>tKe</dc:creator>
		<pubDate>Wed, 01 Feb 2012 15:45:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.funambulism.com/?p=933#comment-1613</guid>
		<description>I think 7 is fine given that 6 must be satisfied, specifically the fulfilment of the inherited condition outlined by 5.</description>
		<content:encoded><![CDATA[<p>I think 7 is fine given that 6 must be satisfied, specifically the fulfilment of the inherited condition outlined by 5.</p>
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		<title>Comment on Freelance Year One; In Retrospect by Toby</title>
		<link>http://funambulism.com/2012/01/freelance-year-one-in-retrospect/comment-page-1/#comment-1528</link>
		<dc:creator>Toby</dc:creator>
		<pubDate>Mon, 23 Jan 2012 12:42:32 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2080#comment-1528</guid>
		<description>Only 2 books?  Get off your arse!</description>
		<content:encoded><![CDATA[<p>Only 2 books?  Get off your arse!</p>
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		<title>Comment on Freelance Year One; In Retrospect by Jen</title>
		<link>http://funambulism.com/2012/01/freelance-year-one-in-retrospect/comment-page-1/#comment-1517</link>
		<dc:creator>Jen</dc:creator>
		<pubDate>Sun, 22 Jan 2012 20:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2080#comment-1517</guid>
		<description>Pleased to see that things are going so well for you now. Much deserved!</description>
		<content:encoded><![CDATA[<p>Pleased to see that things are going so well for you now. Much deserved!</p>
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		<title>Comment on Freelance Year One; In Retrospect by Rob Sharp</title>
		<link>http://funambulism.com/2012/01/freelance-year-one-in-retrospect/comment-page-1/#comment-1516</link>
		<dc:creator>Rob Sharp</dc:creator>
		<pubDate>Sun, 22 Jan 2012 20:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2080#comment-1516</guid>
		<description>You are the greatest, Dan.</description>
		<content:encoded><![CDATA[<p>You are the greatest, Dan.</p>
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		<title>Comment on Modding Skyrim: understanding what modders want by Blob the Bob</title>
		<link>http://funambulism.com/2011/11/modding-skyrim-interviewing-a-modder/comment-page-1/#comment-1486</link>
		<dc:creator>Blob the Bob</dc:creator>
		<pubDate>Fri, 09 Dec 2011 16:54:40 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2078#comment-1486</guid>
		<description>I wanna ride a dragon or be a drangon any way ican get this</description>
		<content:encoded><![CDATA[<p>I wanna ride a dragon or be a drangon any way ican get this</p>
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		<title>Comment on Modding Skyrim: understanding what modders want by Meh</title>
		<link>http://funambulism.com/2011/11/modding-skyrim-interviewing-a-modder/comment-page-1/#comment-1367</link>
		<dc:creator>Meh</dc:creator>
		<pubDate>Sat, 19 Nov 2011 06:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2078#comment-1367</guid>
		<description>All BS aside Skyrim is still utilizing the Gamebryo engine which is just the new Lightspeed buggy edition at the time that Bethesda purchased it they had no choice in core support, as even the latest Gamebryo release is in fact 32bit there was in fact no other reason. The biggest problem with Skyrim is related to radiant quests, as the very vehicle needed to deliver unending quests is the problem thus it is a laundry list of bugs yet to be patched by Bethesda. The name Creation engine has nothing to with the actual name of the engine, it was nothing more than a selling point that they probably paid a heep of money in exchange to wow fans. The modified Gamebryo engine uses a multitude of technologies none of which Bethesda developed, some recognizable in UDK and also the problem with Oblivion was not hard coding. The problem with Oblivion was poor utilization of the technology much as how Morrowind was. I guess we just need to wait and see what to expect out of Skyrim.</description>
		<content:encoded><![CDATA[<p>All BS aside Skyrim is still utilizing the Gamebryo engine which is just the new Lightspeed buggy edition at the time that Bethesda purchased it they had no choice in core support, as even the latest Gamebryo release is in fact 32bit there was in fact no other reason. The biggest problem with Skyrim is related to radiant quests, as the very vehicle needed to deliver unending quests is the problem thus it is a laundry list of bugs yet to be patched by Bethesda. The name Creation engine has nothing to with the actual name of the engine, it was nothing more than a selling point that they probably paid a heep of money in exchange to wow fans. The modified Gamebryo engine uses a multitude of technologies none of which Bethesda developed, some recognizable in UDK and also the problem with Oblivion was not hard coding. The problem with Oblivion was poor utilization of the technology much as how Morrowind was. I guess we just need to wait and see what to expect out of Skyrim.</p>
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		<title>Comment on Interview: Dr Stephen Thaler and his Dreaming AIs. by Patricia Eriksson</title>
		<link>http://funambulism.com/2011/06/interview-dr-stephen-thaler-and-his-dreaming-ais/comment-page-1/#comment-1351</link>
		<dc:creator>Patricia Eriksson</dc:creator>
		<pubDate>Wed, 09 Nov 2011 18:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2014#comment-1351</guid>
		<description>I feel you may be the charlatan. He doesn&#039;t say that one net feeds another. He says that one net trains another, meaning the trainer is correcting those floating point weights within the trainee (http://imagination-engines.com/iei_stanno.htm). Many in academia have been trying to achieve just this, but he did it decades ago. 

http://topdocumentaryfilms.com/in-its-image/ for the &quot;machine&quot; working, for instance.

Sorry, the patents have withstood critical review by patent offices around the world, many of the examiners coming from academia. The company has raked in millions using what you call a &quot;fake and crazy idea,&quot; from government and major corporations.

Anyone can say they do R&amp;D in AI, so I&#039;m not convinced that you are real. I think you&#039;re a wannabe.</description>
		<content:encoded><![CDATA[<p>I feel you may be the charlatan. He doesn&#8217;t say that one net feeds another. He says that one net trains another, meaning the trainer is correcting those floating point weights within the trainee (<a href="http://imagination-engines.com/iei_stanno.htm" rel="nofollow">http://imagination-engines.com/iei_stanno.htm</a>). Many in academia have been trying to achieve just this, but he did it decades ago. </p>
<p><a href="http://topdocumentaryfilms.com/in-its-image/" rel="nofollow">http://topdocumentaryfilms.com/in-its-image/</a> for the &#8220;machine&#8221; working, for instance.</p>
<p>Sorry, the patents have withstood critical review by patent offices around the world, many of the examiners coming from academia. The company has raked in millions using what you call a &#8220;fake and crazy idea,&#8221; from government and major corporations.</p>
<p>Anyone can say they do R&amp;D in AI, so I&#8217;m not convinced that you are real. I think you&#8217;re a wannabe.</p>
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		<title>Comment on Journalism; when is it justified for a writer to work for free? by Generasjon Praktikum &#171; Fotnoter og parenteser</title>
		<link>http://funambulism.com/2011/07/journalism-when-is-it-justified-for-a-writer-to-work-for-free/comment-page-1/#comment-1318</link>
		<dc:creator>Generasjon Praktikum &#171; Fotnoter og parenteser</dc:creator>
		<pubDate>Thu, 25 Aug 2011 22:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2049#comment-1318</guid>
		<description>[...] jeg deler &#8211; hvis utført arbeid er verdt å bruke, så er det verdt å betale for (Kilde: Funambulism). Like this:LikeBe the first to like this post.   Arbeid, Utdanning    &#8592; Tale er sølv, tie er [...]</description>
		<content:encoded><![CDATA[<p>[...] jeg deler &#8211; hvis utført arbeid er verdt å bruke, så er det verdt å betale for (Kilde: Funambulism). Like this:LikeBe the first to like this post.   Arbeid, Utdanning    &larr; Tale er sølv, tie er [...]</p>
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		<title>Comment on Journalism; when is it justified for a writer to work for free? by Zeth</title>
		<link>http://funambulism.com/2011/07/journalism-when-is-it-justified-for-a-writer-to-work-for-free/comment-page-1/#comment-1278</link>
		<dc:creator>Zeth</dc:creator>
		<pubDate>Mon, 15 Aug 2011 15:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2049#comment-1278</guid>
		<description>Finally getting around to reading this post.  I must say it puts certain practices in to sharp focus and makes a few points that will need to be taken forward.

As for shame... corporations have no shame - they just have profit margins and stakeholders.  unless one of those elements are impacted then very little will be done.

I learnt the hard way that your writing needs to be up to snuff if you want to take your freebie submissions forward.  You take a few knocks and maybe resuscitate your ego a few times but you get there in the end if you persist.

Really enjoyed this article, keep up the work :)</description>
		<content:encoded><![CDATA[<p>Finally getting around to reading this post.  I must say it puts certain practices in to sharp focus and makes a few points that will need to be taken forward.</p>
<p>As for shame&#8230; corporations have no shame &#8211; they just have profit margins and stakeholders.  unless one of those elements are impacted then very little will be done.</p>
<p>I learnt the hard way that your writing needs to be up to snuff if you want to take your freebie submissions forward.  You take a few knocks and maybe resuscitate your ego a few times but you get there in the end if you persist.</p>
<p>Really enjoyed this article, keep up the work <img src='http://funambulism.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Journalism; when is it justified for a writer to work for free? by MadTinkerer</title>
		<link>http://funambulism.com/2011/07/journalism-when-is-it-justified-for-a-writer-to-work-for-free/comment-page-1/#comment-1264</link>
		<dc:creator>MadTinkerer</dc:creator>
		<pubDate>Sat, 06 Aug 2011 15:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2049#comment-1264</guid>
		<description>&quot;So, fast, corpulent and overly positive coverage is the future of games sites?&quot;

Ha!?

Ahahahahaha!

WAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!

The &lt;i&gt;future&lt;/i&gt;? As if that hasn&#039;t already been the case for the last ten-ish years? Oh my, that was funny!

I&#039;ve got one: So the &lt;i&gt;future&lt;/i&gt; of game publishing is a universal mandate for cranking out mediocre sequel after mediocre sequel? Oooh, another one: So the &lt;i&gt;future&lt;/i&gt; of game development is obsession with making things ever prettier at the expense of &lt;i&gt;everything&lt;/i&gt; else?</description>
		<content:encoded><![CDATA[<p>&#8220;So, fast, corpulent and overly positive coverage is the future of games sites?&#8221;</p>
<p>Ha!?</p>
<p>Ahahahahaha!</p>
<p>WAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!</p>
<p>The <i>future</i>? As if that hasn&#8217;t already been the case for the last ten-ish years? Oh my, that was funny!</p>
<p>I&#8217;ve got one: So the <i>future</i> of game publishing is a universal mandate for cranking out mediocre sequel after mediocre sequel? Oooh, another one: So the <i>future</i> of game development is obsession with making things ever prettier at the expense of <i>everything</i> else?</p>
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		<title>Comment on Journalism; when is it justified for a writer to work for free? by Andy</title>
		<link>http://funambulism.com/2011/07/journalism-when-is-it-justified-for-a-writer-to-work-for-free/comment-page-1/#comment-1257</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 01 Aug 2011 03:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2049#comment-1257</guid>
		<description>While I don&#039;t pretend to know the first thing about the economics of games journalism, or even anything about games journalism for that matter, what I do understand is capitalism.  And under a capitalistic society, the main goal is to make money.  Part and parcel with making money is &lt;i&gt;saving money&lt;/i&gt;.  What really caught my attention was Ben Furfie&#039;s quote about the editor deciding between quality of work and paying or not taking the work accordingly.  It seems to me that such a consideration falls only to those who truly care about the health of the games journalism business above their own economic health; I think a more relevant question, one which those responsible for purse strings must ask themselves all the time, is this: How can I get the best quality of writing for the least amount of money?  And one answer is obvious: use free writers.  In practical terms, this thought probably does not come into play often; for the most part, writers paid by a given outlet are likely to be just as good as, if not significantly better than, any writer plying their trade for free.  But the fact remains that if an editor can achieve similar or better results for a lesser (or no) cost, it is in their personal interest to do so.  Editors that save money and still sell content well are going to remain employed longer than those that bleed money.

I suppose I just find it naive to draw a dichotomy between paying writers or not using them at all; it makes no sense, from either a personal or business financial standpoint.  As to the general health of the industry that uses free labor in increasing amounts, well, I leave those types of musings to the more qualified to opine eloquently. I just know that bottom line is the only line for the corporations that control and finance large segments of games journalism.</description>
		<content:encoded><![CDATA[<p>While I don&#8217;t pretend to know the first thing about the economics of games journalism, or even anything about games journalism for that matter, what I do understand is capitalism.  And under a capitalistic society, the main goal is to make money.  Part and parcel with making money is <i>saving money</i>.  What really caught my attention was Ben Furfie&#8217;s quote about the editor deciding between quality of work and paying or not taking the work accordingly.  It seems to me that such a consideration falls only to those who truly care about the health of the games journalism business above their own economic health; I think a more relevant question, one which those responsible for purse strings must ask themselves all the time, is this: How can I get the best quality of writing for the least amount of money?  And one answer is obvious: use free writers.  In practical terms, this thought probably does not come into play often; for the most part, writers paid by a given outlet are likely to be just as good as, if not significantly better than, any writer plying their trade for free.  But the fact remains that if an editor can achieve similar or better results for a lesser (or no) cost, it is in their personal interest to do so.  Editors that save money and still sell content well are going to remain employed longer than those that bleed money.</p>
<p>I suppose I just find it naive to draw a dichotomy between paying writers or not using them at all; it makes no sense, from either a personal or business financial standpoint.  As to the general health of the industry that uses free labor in increasing amounts, well, I leave those types of musings to the more qualified to opine eloquently. I just know that bottom line is the only line for the corporations that control and finance large segments of games journalism.</p>
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		<title>Comment on Journalism; when is it justified for a writer to work for free? by links for 2011-07-31 &#171; Adam Englebright</title>
		<link>http://funambulism.com/2011/07/journalism-when-is-it-justified-for-a-writer-to-work-for-free/comment-page-1/#comment-1256</link>
		<dc:creator>links for 2011-07-31 &#171; Adam Englebright</dc:creator>
		<pubDate>Mon, 01 Aug 2011 01:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2049#comment-1256</guid>
		<description>[...] Journalism; when is it justified for a writer to work for free? &#124; Funambulism [...]</description>
		<content:encoded><![CDATA[<p>[...] Journalism; when is it justified for a writer to work for free? | Funambulism [...]</p>
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		<title>Comment on Journalism; when is it justified for a writer to work for free? by Anton Gully</title>
		<link>http://funambulism.com/2011/07/journalism-when-is-it-justified-for-a-writer-to-work-for-free/comment-page-1/#comment-1254</link>
		<dc:creator>Anton Gully</dc:creator>
		<pubDate>Sun, 31 Jul 2011 17:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2049#comment-1254</guid>
		<description>Re: 10000 Starbucks - eventually you&#039;d form an opinion, from personal experience and recommendations from people you trust, about which was best. That opinion would likely be formed based on which Starbucks had the best management and staff.

If I were looking for signs that the writing is on the wall, so to speak, for paid gaming journalism, I suspect articles like this one would be a good indicator. And possibly not just gaming journalism.</description>
		<content:encoded><![CDATA[<p>Re: 10000 Starbucks &#8211; eventually you&#8217;d form an opinion, from personal experience and recommendations from people you trust, about which was best. That opinion would likely be formed based on which Starbucks had the best management and staff.</p>
<p>If I were looking for signs that the writing is on the wall, so to speak, for paid gaming journalism, I suspect articles like this one would be a good indicator. And possibly not just gaming journalism.</p>
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		<title>Comment on Journalism; when is it justified for a writer to work for free? by The Sundays Papers &#124; Rock, Paper, Shotgun</title>
		<link>http://funambulism.com/2011/07/journalism-when-is-it-justified-for-a-writer-to-work-for-free/comment-page-1/#comment-1253</link>
		<dc:creator>The Sundays Papers &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Sun, 31 Jul 2011 11:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2049#comment-1253</guid>
		<description>[...] The ouroboros worm of the internet has no beginning and no end!Agent Dan writes about &#8220;when is it justified for a writer to work for free?&#8221; A good overview of the situation and circumstances involved.Robotic octopus arm is the [...]</description>
		<content:encoded><![CDATA[<p>[...] The ouroboros worm of the internet has no beginning and no end!Agent Dan writes about &#8220;when is it justified for a writer to work for free?&#8221; A good overview of the situation and circumstances involved.Robotic octopus arm is the [...]</p>
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		<title>Comment on Journalism; when is it justified for a writer to work for free? by James Pikover</title>
		<link>http://funambulism.com/2011/07/journalism-when-is-it-justified-for-a-writer-to-work-for-free/comment-page-1/#comment-1248</link>
		<dc:creator>James Pikover</dc:creator>
		<pubDate>Tue, 26 Jul 2011 01:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2049#comment-1248</guid>
		<description>Also, I didn&#039;t see that Harlan Ellison video linked earlier, but I saw that clip a few years ago and it changed the way I think about it. He&#039;s absolutely right (and being a B5 fan, I took his word seriously).</description>
		<content:encoded><![CDATA[<p>Also, I didn&#8217;t see that Harlan Ellison video linked earlier, but I saw that clip a few years ago and it changed the way I think about it. He&#8217;s absolutely right (and being a B5 fan, I took his word seriously).</p>
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		<title>Comment on Journalism; when is it justified for a writer to work for free? by Почему игровая журналистика в такой заднице &#124; Sergey Galyonkin</title>
		<link>http://funambulism.com/2011/07/journalism-when-is-it-justified-for-a-writer-to-work-for-free/comment-page-1/#comment-1246</link>
		<dc:creator>Почему игровая журналистика в такой заднице &#124; Sergey Galyonkin</dc:creator>
		<pubDate>Mon, 25 Jul 2011 20:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2049#comment-1246</guid>
		<description>[...] addthis_share = {&quot;templates&quot;:{&quot;twitter&quot;:&quot;{{title}} {{url}} (via @galyonkin)&quot;}};}Читал плач Ярославны в британском блоге про то, что проклятые школьники [...]</description>
		<content:encoded><![CDATA[<p>[...] addthis_share = {&quot;templates&quot;:{&quot;twitter&quot;:&quot;{{title}} {{url}} (via @galyonkin)&quot;}};}Читал плач Ярославны в британском блоге про то, что проклятые школьники [...]</p>
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		<title>Comment on Journalism; when is it justified for a writer to work for free? by James Pikover</title>
		<link>http://funambulism.com/2011/07/journalism-when-is-it-justified-for-a-writer-to-work-for-free/comment-page-1/#comment-1245</link>
		<dc:creator>James Pikover</dc:creator>
		<pubDate>Mon, 25 Jul 2011 18:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2049#comment-1245</guid>
		<description>I disagree with this on the premise that writing for free is, like all other potential jobs, killing the writing industry.

As individuals who started writing years ago, we didn&#039;t have as much competition then. Writing for free 5, 10 years ago was like taking up an internship. No pay, some competition, but it wasn&#039;t impossible to move up in the world. Over the last few years, that low barrier for entry and the ridiculously high number of new blood pouring in is leaving many of the current writers out of work. At least, in the US. Allow me to explain.

Writing for free is easy. Actually, forget just writing. Games journalism is easy. People have YouTube channels, blogs, websites, podcasts...whatever it is, it takes minimal time and effort to produce. The cost of production has decreased so much that even in this &quot;terrible economy&quot; anyone can afford at least one game console of their choice and all the hardware and software to make content. At first, this sounds great! Everyone can contribute, and capitalism will succeed in allowing the best content to earn the most money!

But, as much as I wish that were true, it doesn&#039;t quite work like that. It&#039;s not like an old-fashioned marketplace where the guy selling the freshest fruit will be known throughout town. The internet spawns affection as easily as it spawns hate, and gamers are often the worst. A great, well written piece that may be found only by a few people could receive the worst venom because the reader disagrees with the points made. Now imagine that there are 50,000 writers with their own game sites. How the hell are we, readers and consumers, supposed to pick and choose which to read, go to, listen to, or watch?

Like all businesses, we listen to our family and friends, to marketing, to all those factors in life which point us to that pair of jeans instead of this other one without trying them on. If there were 10 starbucks right next to your house, all equally distant, which would you go to? What if there were 10,000?

Worse yet, as the capitalist system continues to work its magic by forcing those who cannot maintain their games journalism to close shop and go elsewhere, &quot;hope&quot; and, often, the promise of free games ensures that at least 5 others will take the place of the fallen. Eventually capitalism will make a balance...but with how long that will take, the rest of us likely won&#039;t make it through the storm.

The reason I say that is twofold: firstly, most of us in the games industry got in one of three ways: right place right time, hard work, or connections on the inside. There&#039;s no competing with luck, but who will a potential employer choose these days: someone who has worked hard for free to get a real job, or the dumb nephew of your coworker (or worse, manager) that just seems &quot;perfect&quot; for the job?

Hard work is no longer enough, and simply stating that writing for free will work nowadays is, in my experience, a crock. It did years ago, which I can attest to myself. I&#039;m a product of such. But today, if you don&#039;t have some special skill or trait, that little blog will be swept away by the tide of Google searches and tweets about how bad Duke Nukem Forever really was.</description>
		<content:encoded><![CDATA[<p>I disagree with this on the premise that writing for free is, like all other potential jobs, killing the writing industry.</p>
<p>As individuals who started writing years ago, we didn&#8217;t have as much competition then. Writing for free 5, 10 years ago was like taking up an internship. No pay, some competition, but it wasn&#8217;t impossible to move up in the world. Over the last few years, that low barrier for entry and the ridiculously high number of new blood pouring in is leaving many of the current writers out of work. At least, in the US. Allow me to explain.</p>
<p>Writing for free is easy. Actually, forget just writing. Games journalism is easy. People have YouTube channels, blogs, websites, podcasts&#8230;whatever it is, it takes minimal time and effort to produce. The cost of production has decreased so much that even in this &#8220;terrible economy&#8221; anyone can afford at least one game console of their choice and all the hardware and software to make content. At first, this sounds great! Everyone can contribute, and capitalism will succeed in allowing the best content to earn the most money!</p>
<p>But, as much as I wish that were true, it doesn&#8217;t quite work like that. It&#8217;s not like an old-fashioned marketplace where the guy selling the freshest fruit will be known throughout town. The internet spawns affection as easily as it spawns hate, and gamers are often the worst. A great, well written piece that may be found only by a few people could receive the worst venom because the reader disagrees with the points made. Now imagine that there are 50,000 writers with their own game sites. How the hell are we, readers and consumers, supposed to pick and choose which to read, go to, listen to, or watch?</p>
<p>Like all businesses, we listen to our family and friends, to marketing, to all those factors in life which point us to that pair of jeans instead of this other one without trying them on. If there were 10 starbucks right next to your house, all equally distant, which would you go to? What if there were 10,000?</p>
<p>Worse yet, as the capitalist system continues to work its magic by forcing those who cannot maintain their games journalism to close shop and go elsewhere, &#8220;hope&#8221; and, often, the promise of free games ensures that at least 5 others will take the place of the fallen. Eventually capitalism will make a balance&#8230;but with how long that will take, the rest of us likely won&#8217;t make it through the storm.</p>
<p>The reason I say that is twofold: firstly, most of us in the games industry got in one of three ways: right place right time, hard work, or connections on the inside. There&#8217;s no competing with luck, but who will a potential employer choose these days: someone who has worked hard for free to get a real job, or the dumb nephew of your coworker (or worse, manager) that just seems &#8220;perfect&#8221; for the job?</p>
<p>Hard work is no longer enough, and simply stating that writing for free will work nowadays is, in my experience, a crock. It did years ago, which I can attest to myself. I&#8217;m a product of such. But today, if you don&#8217;t have some special skill or trait, that little blog will be swept away by the tide of Google searches and tweets about how bad Duke Nukem Forever really was.</p>
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		<title>Comment on Journalism; when is it justified for a writer to work for free? by Funambulism &#124; Journalism; when is it justified for a writer to work for free? &#124; digital journalism tools and topics &#124; Scoop.it</title>
		<link>http://funambulism.com/2011/07/journalism-when-is-it-justified-for-a-writer-to-work-for-free/comment-page-1/#comment-1244</link>
		<dc:creator>Funambulism &#124; Journalism; when is it justified for a writer to work for free? &#124; digital journalism tools and topics &#124; Scoop.it</dc:creator>
		<pubDate>Mon, 25 Jul 2011 14:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2049#comment-1244</guid>
		<description>[...]  Funambulism &#124; Journalism; when is it justified for a writer to work for free?          Hypothesis; people who write for free are using their secure financial situation as an unfair advantage.     Source: funambulism.com [...]</description>
		<content:encoded><![CDATA[<p>[...]  Funambulism | Journalism; when is it justified for a writer to work for free?          Hypothesis; people who write for free are using their secure financial situation as an unfair advantage.     Source: funambulism.com [...]</p>
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		<title>Comment on Journalism; when is it justified for a writer to work for free? by Richard Horne</title>
		<link>http://funambulism.com/2011/07/journalism-when-is-it-justified-for-a-writer-to-work-for-free/comment-page-1/#comment-1243</link>
		<dc:creator>Richard Horne</dc:creator>
		<pubDate>Mon, 25 Jul 2011 14:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2049#comment-1243</guid>
		<description>Dennis, I agree wholeheartedly with you. To answer your first point, I think maybe I did get the wrong end of the stick. Though having said that, I never once got the feeling that Dan was casting aspersions at what Craig or I do in our spare time as hobbyist enthusiasts.

To refer to your second point, you are again correct and I was making the latter point with tongue firmly in cheek. Though to take that discussion on another tangent, one could also argue that a lot of paid writers are actually increasingly likely to write for themselves as the fact they are getting paid for it leads to a sense of greater worth. &quot;I&#039;m getting paid for this therefore I&#039;m entitled to get lost up my own arse.&quot;

:D</description>
		<content:encoded><![CDATA[<p>Dennis, I agree wholeheartedly with you. To answer your first point, I think maybe I did get the wrong end of the stick. Though having said that, I never once got the feeling that Dan was casting aspersions at what Craig or I do in our spare time as hobbyist enthusiasts.</p>
<p>To refer to your second point, you are again correct and I was making the latter point with tongue firmly in cheek. Though to take that discussion on another tangent, one could also argue that a lot of paid writers are actually increasingly likely to write for themselves as the fact they are getting paid for it leads to a sense of greater worth. &#8220;I&#8217;m getting paid for this therefore I&#8217;m entitled to get lost up my own arse.&#8221;</p>
<p> <img src='http://funambulism.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Journalism; when is it justified for a writer to work for free? by Maria Vassilopoulos</title>
		<link>http://funambulism.com/2011/07/journalism-when-is-it-justified-for-a-writer-to-work-for-free/comment-page-1/#comment-1242</link>
		<dc:creator>Maria Vassilopoulos</dc:creator>
		<pubDate>Mon, 25 Jul 2011 13:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://funambulism.com/?p=2049#comment-1242</guid>
		<description>I know of people who’ve worked for free for months to get into, say,  publishing, a median-wage profession with middling skill requirements.- unlike journalism, for which all you need is a pen and a big head.</description>
		<content:encoded><![CDATA[<p>I know of people who’ve worked for free for months to get into, say,  publishing, a median-wage profession with middling skill requirements.- unlike journalism, for which all you need is a pen and a big head.</p>
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