Blogroll

Modding Skyrim: understanding what modders want

Skryim - Standing Stone

This is an interview with the anonymous modder Vorians, who’s worked on the Unique Landscapes and Better Cities mods for The Elder Scrolls IV Oblivion. I was interviewing him to talk about Skyrim for this piece on What Modder’s Want for Gamespy, but he didn’t reply in time, so I’ve posted it here. [more...]

A Fresh Breeze: The Witness & Jonathan Blow

island_shot

I was lucky enough to get a chance to interview Jonathan Blow, creator of the most challenging game of this generation “Braid”, and play a very early version of his next puzzler The Witness; so early that only the core structure will be preserved when it’s finally released. [more...]

Robot Dance; The Aesthetics of Deus Ex 3

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At the beginning of the year, I sat down with Jonathan Jacques-Belletête, the Art Director of Deus Ex 3, to talk about Deus Ex: Human Revolution’s baroque influence, how Warren Spector helped them justify the style differences with Deus Ex 1, and why the future will be yellow. This originally appeared as a piece on IGN. [more...]

Journalism; when is it justified for a writer to work for free?

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The Controversial Bit: yesterday morning, I posted on Twitter the following: Hypothesis; people who write for free are using their secure financial situation as an unfair advantage. Any antitheses? I got plenty. [more...]

Interview: Casey Wimsatt, Symbionica on how games help the Autistic.

Again, this was research for a feature I did for PC Gamer on disabled gaming. Casey Wimsatt makes games proven to improve the social skills of children with Autism. [more...]