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A Fresh Breeze: The Witness & Jonathan Blow

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I was lucky enough to get a chance to interview Jonathan Blow, creator of the most challenging game of this generation “Braid”, and play a very early version of his next puzzler The Witness; so early that only the core structure will be preserved when it’s finally released. [more...]

RPS: Mnemotechnics and Ultima Underworld II

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This is a piece I’ve written for Rock, Paper, Shotgun. I’ve reposted the whole thing below because a) my hits aren’t going to hurt them and b) it’s very personal to me. If you want more information about the game, go read it on RPS – the commenters really know their stuff about Ultima. [more...]

Fuck Provenance

To the tune of: The Durutti Column – Trust The Art Not The Artist

Fuck provenance. The joy of many modern critics seems to lie in the attribution of intention to the auteur, or at least cause to the auteur, focusing on the backstory more than the object of study; the importance of something is thus pushed back, the homunculus raised to the point of key importance, and credit or blame ascribed to this new creation instead of the creator or the piece, and so on, ad infinitum. The homunculus is to blame, no it’s the sense of ego, no [more...]

Veni, Vidi, Validity – Blue Monday and Valid Arguments

(This post to the tune of…)

Professional statistics-mangler Professor Cliff Arnell is conquering the news again today, for his yearly profile-raiser about this being the most depressing day of the year. As Ben Goldacre has pointed out, he was paid to produce this research by Porter Novelli, a PR firm, who pitched the idea and date out to several academics back in 2005, to persuade people to buy holidays from a client of theirs. However, as any fule logician knos, merely because something has dodgy premises, that doesn’t mean it isn’t true – and vice versa, just because something is right, [more...]

Stolen From LOL GOD