Blogroll

Creative Assembly Interview: Huge Retrospective

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This was an 10,000 word interview on 10/8/2011 conducted for a feature written for PC Gamer; it covers the entire history of Creative Assembly. We used so little of it, I’m putting the rest up here for kicks. [more...]

A Fresh Breeze: The Witness & Jonathan Blow

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I was lucky enough to get a chance to interview Jonathan Blow, creator of the most challenging game of this generation “Braid”, and play a very early version of his next puzzler The Witness; so early that only the core structure will be preserved when it’s finally released. [more...]

Journalism; when is it justified for a writer to work for free?

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The Controversial Bit: yesterday morning, I posted on Twitter the following: Hypothesis; people who write for free are using their secure financial situation as an unfair advantage. Any antitheses? I got plenty. [more...]

Interview: Casey Wimsatt, Symbionica on how games help the Autistic.

Again, this was research for a feature I did for PC Gamer on disabled gaming. Casey Wimsatt makes games proven to improve the social skills of children with Autism. [more...]

Interview: Dr Stephen Thaler and his Dreaming AIs.

Dr Stephen Thaler

I did a series of interviews for a feature for Computer Shopper way back in January; this was the most interesting of them, with Dr Stephen Thaler, a man who is either doing stuff on the edge of our current knowledge or is a charlatan. He’s nearly convinced me he’s telling the truth and just deliberately misusing language , but if that’s the case then we need to reappraise the current state of play of AI. Key points; he thinks his AIs dream Warning: He can really talk. This is a long one. [more...]