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Interview: Jesse Schell on gaming, the social sciences, identity loss and behavioural shaping.

Jesse is very small.

Previously Creative Director of the Disney Imagineering Virtual Reality Studio, Jesse Schell thinks hard about the future of games; he’s worked on Toontown Online and teaches game design at Carnegie Mellon university. You can see his amazing DICE talk on the future of gaming here. This interview was conducted for a PC Gamer piece on Social Gaming about a year ago. [more...]

On CyberWar

To the Tune of: Jeff Wayne;Richard Burton;Justin Hayward – The Eve Of The War

This is the longer draft of a short piece I did for the just-released Delayed Gratification. Before the Wikileaks stuff happened incidentally, so I was prescient about 4Chan.

Undersea Cable

Missile weapons, phalanxes, military organisation, artillery, ironclads, dreadnoughts, machine guns, submarines, and finally nuclear weapons. These are all shifts of technology that led to shifts in international power, making the ultimate weapons of their time obsolete. Rifled guns eradicated knights, ironclads wiped out galleons, like lightning against tin hats.

Cyberwarfare is the latest technological shift. Simply [more...]

The 360-Degree View: Documentaries.

(Panning montage of serious-looking people talking, national institutions, angry fingers being pointed, people walking around and behind things.)

(Tenor voice-over). “It’s a blight on the national psyche, an easy way out for hundreds of people who want easy answers. Politicians condemn it, Doctors say it destroys lives. But what does documentary-making really do to Britain? And is there any way out for the unfortunate addicts who make these programmes – the dealers who consume their own supply?”

“So, what sort of people get into badly-researched, scare-mongering journalism? We spoke to Barry (not his real name), who worked in the field [more...]

Fuck Provenance

To the tune of: The Durutti Column – Trust The Art Not The Artist

Fuck provenance. The joy of many modern critics seems to lie in the attribution of intention to the auteur, or at least cause to the auteur, focusing on the backstory more than the object of study; the importance of something is thus pushed back, the homunculus raised to the point of key importance, and credit or blame ascribed to this new creation instead of the creator or the piece, and so on, ad infinitum. The homunculus is to blame, no it’s the sense of ego, no [more...]

Games Journalism By Any Other Name

To the tune of: Manic Street Preachers – If You Tolerate This Your Children Will Be Next .

Words convey ideas that we associate, from experience of general use, with those words. So we know the word table and call a table a table because we’ve associated it through long experience with other people using the word table to refer to that table thing. (Thanks for attending linguistics 101.)

Some things aren’t that clear. Games journalism isn’t that clear. Some people don’t think it’s journalism, and they think that using the word ‘journalism’ in combination with games is bad for [more...]