Motion sickness and double glazing: the challenges of developing a game for VR | TechRadar

These early applications could be paralleled with the Lumières’ The Arrival of the Mail Train, utterly impressive when shown in the late 1800s (the audience reportedly panicked with the large train coming towards them on the screen), yet where the media creators are still testing the basics of their techniques for presentation and communication. Like all VR developers, The Assembly team are still working out how these machines work, step by mistep. One thing is certain; a VR simulation today is going to be unrecognisably primitive compared to one in half a decade’s time.

Source: Motion sickness and double glazing: the challenges of developing a game for VR | TechRadar

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